コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (parentCtrl.GetBathing())
        {
            spriteRenderer.sprite = BathingEffectSprite;
            isBathing             = true;
            effectFrame          += parentCtrl.AddFrameToFriedTime();
            MaterialColor         = Interpolation.BezierCurve(startColor, centerColor, finishColor, effectFrame);
        }

        if (isBathing && parentCtrl.GetGrab())
        {
            spriteRenderer.sprite = NormalEffectSprite;
        }
    }