// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { deck.Shuffle(); } if (Input.GetKeyDown(KeyCode.D)) { BaseCardComponent card = deck.PopTopCard(); if (card != null) { hand.Insert(card); } } if (Input.GetKeyDown(KeyCode.L)) { deck.LoadDeck(cardIDs); } if (Input.GetKeyDown(KeyCode.E)) { if (hand.IsArrangeFinish()) { hand.SetSelectableType(true, false, false, false); } } if (hand.GetSelectedCard() != null) { Debug.Log("DeckTester/Update : " + hand.GetSelectedCard().GetBaseCard().ToString()); hand.Remove(hand.GetSelectedCard()); hand.GetSelectedCard().gameObject.SetActive(false); hand.SetSelectableType(false, false, false, false); } }
void HandleInput() { if (highlightedCard != null) { highlightedCard.SetHighlight(false); highlightedCard = null; } Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hitInfo = Physics2D.Raycast(mousePosition, Vector2.zero, 0, LayerMask.GetMask("Hand")); if (hitInfo.collider != null) { highlightedCard = hitInfo.collider.gameObject.GetComponent <BaseCardComponent> (); if (selectableType[(int)highlightedCard.GetBaseCard().GetCardType()]) { highlightedCard.SetHighlight(true); } else { highlightedCard = null; } } if (Input.GetMouseButtonDown(0) && selectedCard == null) { selectedCard = highlightedCard; } }
public void SetSelectableType(bool attack, bool defend, bool effect, bool serve) { selectableType [(int)CardType.Attack] = attack; selectableType [(int)CardType.Defend] = defend; selectableType [(int)CardType.Effect] = effect; selectableType [(int)CardType.Serve] = serve; selectedCard = null; }
public void Insert(BaseCardComponent newCard) { cards.Add(newCard); newCard.transform.parent = transform; BoxCollider2D collider = newCard.gameObject.AddComponent <BoxCollider2D> (); collider.size = new Vector2(cardWidth, cardHeight); SetArrangePosition(); lerpSpeed = 1; }
public bool Draw() { BaseCardComponent card = deck.PopTopCard(); if (card != null) { hand.Insert(card); drawFinished = false; return(true); } return(false); }
public bool Remove(BaseCardComponent removedCard) { if (cards.Remove(removedCard)) { removedCard.transform.parent = transform.parent; SetArrangePosition(); lerpSpeed = 3; return(true); } return(false); }
public BaseCardComponent SelectCard() { selectedCard = hand.GetSelectedCard(); if (selectedCard != null && hand.Remove(selectedCard)) { selectedCard.transform.parent = transform; oldPosition = selectedCard.transform.position; lerpT = 0; moveFinished = false; selectFinished = false; } return(selectedCard); }
private void attackCardExecution() { selectedCard.Use (); GameObject.Destroy (selectedCard.gameObject); selectedCard = null; }
private void attackCardSelect() { selectedCard = currentPlayer.SelectCard (); }
private void conditionCardSelect() { selectedCard = currentPlayer.SelectCard (); }
private void defendCardSelect() { selectedCard = currentPlayer.SelectCard (); }