private void LateUpdate() { // CameraContainer.position = Vector3.SmoothDamp (CameraContainer.position, InputVector, ref velocity, smoothDampTime); CameraContainer.position = state.ProcessMotion(Vector3.SmoothDamp(CameraContainer.position, InputVector, ref velocity, smoothDampTime)); CameraContainer.rotation = state.ProcessRotation(InputVector); }
private void LateUpdate() { CameraContainer.position = state.ProcessMotion(InputVector); CameraContainer.rotation = state.ProcessRotation(InputVector); }