public void BeginPlaceBlock(BaseBuildingBlock block) { hoveringBlock = block; lastRay = default; lastMousePos = default; rayDidHit = false; objectToPlace = Instantiate(block.prefab).transform; currentMeshExtend = objectToPlace.GetComponent <MeshFilter>().sharedMesh.bounds.extents; toPlaceRenderer = objectToPlace.GetComponent <MeshRenderer>(); originalMat = toPlaceRenderer.sharedMaterial; enabled = true; }
public Entity(ProtoBuf.Entity proto) { protobuf = proto; if (proto.basePlayer != null) { player = new BasePlayer(proto.basePlayer); } if (proto.resource != null) { resource = new BaseResource(proto.resource); } if (proto.buildingBlock != null) { buildingBlock = new BaseBuildingBlock(proto.buildingBlock); } if (proto.worldItem != null) { worldItem = new BaseItem(proto.worldItem.item); } if (proto.environment != null) { environment = new BaseEnvironment(proto.environment); } if (proto.codeLock != null) { codeLock = new BaseCodeLock(proto.codeLock); } if (proto.buildingPrivilege != null) { buildingPrivilege = new BaseBuildingPrivilege(proto.buildingPrivilege); } if (proto.storageBox != null) { storageBoxContents = new BaseItem.BaseItemContainer(proto.storageBox.contents); } if (proto.baseProjectile != null) { projectile = new BaseProjectile(proto.baseProjectile); } if (IsPlayer) { players.Add(this); } }