public override void AI() { BaseAI.AIArrow(projectile, ref projectile.ai, 32, 0.15f, 12); projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f; }
public override void AI() { BaseAI.AIArrow(projectile, ref projectile.ai, 32, 0.15f, 12); projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f; }