static void Main() { Console.SetBufferSize(80, 35); Console.SetWindowSize(80, 35); Thread.Sleep(3000); string start = "Игра начнется через: "; Console.WriteLine(start); Thread.Sleep(1000); Console.Write("...3"); Thread.Sleep(1000); Console.Write("...2"); Thread.Sleep(1000); Console.Write("...1"); Thread.Sleep(1000); Console.Clear(); Walls walls = new Walls(80, 35); walls.Draw(); Barrier barrier = new Barrier(80, 35); barrier.Draw(); Point p = new Point(30, 20, '*'); Snake snake = new Snake(p, 2, Direction.LEFT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 35, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || barrier.IsHit(snake)) { Console.Clear(); Console.WriteLine("Игра окончена.\n\nНажмите Enter, чтобы выйти..."); Console.ReadLine(); break; } if (snake.Eat(food)) { snake.Draw(); food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(100); } }