public virtual void Start() { Parameters p = new Parameters(); p.AddParameter <GameObject>("player", this.gameObject); EventBroadcaster.Instance.PostEvent(EventNames.SET_UI_PLAYER_REFERENCE, p); characterCenter = GetComponent <CapsuleCollider>(); justJumped = false; targetRotation = transform.rotation; if (GetComponent <Rigidbody>()) { rBody = GetComponent <Rigidbody>(); } else { Debug.LogError("Character Needs Rigidbody!"); } if (GetComponent <BareboneCharacter>()) { character = GetComponent <BareboneCharacter>(); } else { Debug.LogError("Character has no BareboneCharacter! Cant Check Current States!!"); } forwardInput = turnInput = jumpInput = 0; // ANIMATION }
public void Initialize() { if (thisObject == null) { Debug.Log("Debug Reference Invalid!"); return; } thisObjectCharacter = thisObject.GetComponent <BareboneCharacter>(); thisObjectBase = thisObject.GetComponent <BareboneObject>(); // IF PLAYER HAS CHARACTER SCRIPT if (thisObjectCharacter != null) { nameText.text = thisObjectCharacter.CharacterName; typeText.text = thisObjectCharacter.ObjectType.ToString(); healthText.text = thisObjectCharacter.CurrentHealth.ToString() + " / " + thisObjectCharacter.MaximumHealth.ToString(); if (!StatInitialize) { CreateStats(); } } // IF PLAYER HAS NO CHARACTER SCRIPT else if (thisObjectBase != null) { nameText.text = thisObjectBase.GeneralName; typeText.text = thisObjectBase.ObjectType.ToString(); } else { Debug.Log("Cannot Comprehend Object Selected, Object has no Barebone Script!!"); } }
public void OnTriggerExit(Collider collision) { if (!collision.isTrigger) { BareboneCharacter collidingPlayer = (collision.transform.GetComponent <BareboneCharacter>()) ? collision.transform.GetComponent <BareboneCharacter>() : null; if (collidingPlayer == null) { return; } Parameters p = new Parameters(); p.AddParameter <MGColliderHelper>("Checker", this); p.UpdateParameter <bool>("Entering", false); if (playersWithinRange != null) { if (!playersWithinRange.Contains(collidingPlayer)) { return; } SwitchFX(0); Debug.Log("Exit"); EventBroadcaster.Instance.PostEvent(EventNames.NOTIFY_PLAYER_INTERACTION, p); playersWithinRange.Remove(collidingPlayer); } } }
public void NotifyNearNPC(BareboneCharacter thisCharacter = null, bool isEntering = false) { if (thisCharacter == null) { return; } npcInteracting = (npcInteracting == thisCharacter) ? null : thisCharacter; interactNotif.SetActive(npcInteracting != null); }
public void NotifyPlayer(Parameters p = null) { if (p == null) { return; } if (p.HasParameter("Checker")) { MGColliderHelper tmp = p.GetWithKeyParameterValue <MGColliderHelper>("Checker", null); NotifyMinigame(tmp, p.GetWithKeyParameterValue <bool>("Entering", false)); } else if (p.HasParameter("Character")) { BareboneCharacter tmp = p.GetWithKeyParameterValue <BareboneCharacter>("Character", null); NotifyNearNPC(tmp, p.GetWithKeyParameterValue <bool>("Entering", false)); } }
public void SetPlayerReference(Parameters param = null) { if (param == null) { return; } if (!param.HasParameter("player")) { return; } player = param.GetWithKeyParameterValue <GameObject>("player", null); if (player != null) { playerStats = player.GetComponent <BareboneCharacter>(); } }
public void OnTriggerEnter(Collider collision) { if (!collision.isTrigger) { if (playerInteracting != null) { return; } if (collision.transform.GetComponent <BareboneCharacter>()) { BareboneCharacter player = collision.transform.GetComponent <BareboneCharacter>(); playersWithinRange.Add(collision.transform.GetComponent <BareboneCharacter>()); SwitchFX(1); Parameters p = new Parameters(); p.AddParameter <MGColliderHelper>("Checker", this); p.UpdateParameter <bool>("Entering", true); Debug.Log("Enter"); EventBroadcaster.Instance.PostEvent(EventNames.NOTIFY_PLAYER_INTERACTION, p); } } }
public void OnEnable() { if (Owner == null) { // This allows weapons to be carried as gameobjects BareboneCharacter parent = transform.root.GetComponent <BareboneCharacter>(); if (parent == null) { // if the weapon is active, it means its an damaging obstacle. team = 10; } else { Owner = parent; team = Owner.Team; } } else { team = Owner.Team; } Initialize(); }