public static void LevelUpClass() { Bard.LevelUp(); CurrentGame.game.memoryGeneral.humanClassProgress.bard.level = CurrentGame.game.memoryGeneral.humanClassProgress.bard.level + 1; CurrentGame.game.memoryGeneral.humanClassProgress.bard.modifiers = Bard.ModList(); foreach (string id in CurrentGame.game.memoryGeneral.humanClassProgress.bard.subbed) { Unit me = new Unit(); foreach (Unit u in CurrentGame.game.storeroom.units) { if (id == u.unitID) { u.unitClass.main.human.bard.modifiers = CurrentGame.game.memoryGeneral.humanClassProgress.bard.modifiers; u.unitClass.main.human.bard.level = CurrentGame.game.memoryGeneral.humanClassProgress.bard.level; } } } }