//saves the scanned area, so that it can be used for features in the app, also switches from putting mode to picking mode public void PrepareForPickUp(string copyBarcodeValue, bool areWePicking, bool allowToScanItems, bool areWeScanning, List <NavMeshSurface> surfaces, GameObject spatialMapping) { bs.PrepareForPickUp(copyBarcodeValue, areWePicking, allowToScanItems, areWeScanning, surfaces, spatialMapping); }