private float GetBarcodeHeight(Quadrilateral predictedLocation) { var topLeft = picker.ConvertPoint(predictedLocation.topLeft); var bottomLeft = picker.ConvertPoint(predictedLocation.bottomLeft); var topRight = picker.ConvertPoint(predictedLocation.topRight); var bottomRight = picker.ConvertPoint(predictedLocation.bottomRight); return((float)Math.Max(bottomLeft.Y - topLeft.Y, bottomRight.Y - topRight.Y)); }