public void ProcessConvergeNewAttempt (NetworkResponse response) { ConvergeAttempt attempt; ResponseConvergeNewAttempt args = response as ResponseConvergeNewAttempt; attempt = args.attempt; //if the submission resulted in a valid attempt, add to attempt list and reinitialize //currAttempt for next attempt. Otherwise, keep current attempt if (attempt != null && attempt.attempt_id != Constants.ID_NOT_SET) { currAttempt.attempt_id = attempt.attempt_id; currAttempt.SetCSV (attempt.csv_string); attemptList.Add (currAttempt); attemptCount = attemptList.Count; //calculate score and send back to server. CSVObject target = ecosystemList[ecosystem_idx].csv_target_object; int score = currAttempt.csv_object.CalculateScore (target); NetworkManager.Send ( ConvergeNewAttemptScoreProtocol.Prepare ( player_id, ecosystem_id, attempt.attempt_id, score ), ProcessConvergeNewAttemptScore ); //update pertinent variables with new data if (currAttempt.hint_id != Constants.ID_NOT_SET) { priorHintIdList.Add (currAttempt.hint_id); } //need to recalc reset slider config due to additional attempt isResetSliderInitialized = false; if (barGraph != null) { barGraph.InputToCSVObject (currAttempt.csv_string, manager); } currAttempt = new ConvergeAttempt ( player_id, ecosystem_id, attempt.attempt_id + 1, allowHintsMaster, Constants.ID_NOT_SET, attempt.config, null //manager ); FinalizeAttemptUpdate (attemptCount - 1, false); // DH change // Send response server with client improvement int improveValue = barGraph.Improvement(); Debug.Log ("MC send improvement: " + improveValue); // ConvergeBetUpdate: // short - 1 = bet entered, 0 = no bet entered // integer = improveValue, improvement for this round; 0 if no bet short betEntered = 1; NetworkManager.Send ( ConvergeBetUpdateProtocol.Prepare ( betEntered, improveValue ), ProcessConvergeBetUpdate ); } else { Debug.LogError ("Submission of new attempt failed to produce results."); // betAccepted = false; // SetIsProcessing (false); } }