コード例 #1
0
    /**
     * soal selanjutnya ketika player selesai menjawab.
     * mendetect jawaban benar atau salah.
     * jika benar TruePoint bertambah FalsePoint Berkurang.
     * jika salah FalsePoint Bertambah TruePoint berkurang.
     * penambahan atau pengurangan TruePoint dan FalsePoint bergantung pada nomorSoal semakin besar nomorSoal semakin besar pula pertambahan atau pengurangan point.
     * jika truePoint atau falsePoint sama dengan PeakPoint maka permainan selesai.
     * */
    public void NextSoal(int isTrue = 99)
    {
        System.GC.Collect();
        NomorSoal++;
        HideAllQuiz();

        if (isTrue != 99 && isTrue != 1 && isTrue != 0)
        {
            Debug.LogError("isTrue must be 1 || 0 || 99");
            //random sprite buah
            rss.ChangeRandom();
        }

        if (isTrue != 99)
        {
            if (isTrue == 1)
            {
                enemyImage.gameObject.GetComponent <Animator>().SetBool("isHit", true);
                StartCoroutine("ChangeAniState", enemyImage);

                TruePoint  += NomorSoal;
                FalsePoint -= NomorSoal;
                SoundManager.instance.PlayCorrectSound();
                //random sprite buah
                rss.ChangeRandom();
            }
            else if (isTrue == 0)
            {
                playerImage.gameObject.GetComponent <Animator>().SetBool("isHit", true);
                StartCoroutine("ChangeAniState", playerImage);

                TruePoint  -= NomorSoal;
                FalsePoint += NomorSoal;
                SoundManager.instance.PlayIncorrectSound();
                //random sprite buah
                rss.ChangeRandom();
            }
        }

        barUI.ChangeValBar(TruePoint / PeakPoint);
        Debug.Log(TruePoint / PeakPoint);

        //Cek apakah point sudah mencapai peak (puncak)
        if (TruePoint >= PeakPoint)
        {
            winScreen.gameObject.SetActive(true);
            //bg transparan ketika game selesai
            bgEndBattle.gameObject.SetActive(true);
            //Invoke("LoadingScene", 2f);
            Debug.Log("WIN");
        }
        else if (FalsePoint >= PeakPoint)
        {
            loseScreen.gameObject.SetActive(true);
            //bg transparan ketika game selesai
            bgEndBattle.gameObject.SetActive(true);
            //Invoke("LoadingScene", 2f);
            Debug.Log("LOSE");
        }
        else
        {
            //generating jenis soal yang ingin dipanggil
            int RandomSoal = Random.Range(0, AllMiniGameSoal.Count);

            Debug.Log("initiate soal jenis " + RandomSoal);

            AllMiniGameSoal[RandomSoal].LoadQuiz(NomorSoal, this);
        }
    }