// Update is called once per frame void Update() { float val; GameManager.Instance.GetParameter(parameterName, out val); bar.SetValueImmediately(val); }
// Use this for initialization void Start() { bar = GetComponent <BarControl>(); if (bar == null) { Debug.LogError("this object DOESN'T HAVE BarControl"); enabled = true; } float val; GameManager.Instance.GetParameter(parameterName, out val); bar.SetValueImmediately(val); }