private void OnPlayerEvent(Banshee.MediaEngine.PlayerEventArgs args) { // TODO: check if we can assign last_track before returning the track inside GetRandom(), to avoid subscribing // to an event (if yes, the field should probably be renamed to last_random_track) last_track = ServiceManager.PlayerEngine.CurrentTrack; }
private void OnPlayerEvent(Banshee.MediaEngine.PlayerEventArgs args) { last_track = ServiceManager.PlayerEngine.CurrentTrack; }