コード例 #1
0
    public void StartBattle()
    {
        battleContext = GameManager.Instance.battleContext;
        stateMachine  = new StateMachine <BattleState, BattleContext>(CreateBattleStates());

        if (battleContext == null)
        {
            UnitEntity[] playerUnits = new UnitEntity[] {
                new UnitEntity(new UnitData(ResourcesManager.GetUnitData("f_arch_angle"))),
                new UnitEntity(new UnitData(ResourcesManager.GetUnitData("f_arch_angle"))),
                new UnitEntity(new UnitData(ResourcesManager.GetUnitData("f_assasin")))
            };
            BannerUnit   playerBannerUnit = new BannerUnit(new UnitData(ResourcesManager.GetUnitData("f_arch_angle")));
            UnitEntity[] enemyUnits       = new UnitEntity[] {
                //new UnitEntity(new UnitData(ResourcesManager.GetUnitData("f_arch_angle"))),
                new UnitEntity(new UnitData(ResourcesManager.GetUnitData("f_assasin"))),
                new UnitEntity(new UnitData(ResourcesManager.GetUnitData("m_assasin")))
            };
            BannerUnit enemyBannerUnit = new BannerUnit(new UnitData(ResourcesManager.GetUnitData("f_arch_angle")));

            Party pParty = null;
            Party eParty = null;
            pParty        = new Party(playerUnits, playerBannerUnit, TeamSide.Player, eParty);
            eParty        = new Party(enemyUnits, enemyBannerUnit, TeamSide.Enemy, pParty);
            battleContext = new BattleContext(this, pParty, eParty);
        }


        playerParty.Setup(battleContext.playerParty);
        enemyParty.Setup(battleContext.enemyParty);
        BattleUI.Instance.InitCharacters(battleContext.playerParty.members, battleContext.playerParty.bannerUnit);

        stateMachine.Change(BattleState.Start, battleContext);
    }
コード例 #2
0
ファイル: BattleUI.cs プロジェクト: kultie/Banner-Conqueror
 public void InitCharacters(UnitEntity[] units, BannerUnit bannerUnit)
 {
     for (int i = 0; i < units.Length; i++)
     {
         characterDisplays[i].Init(units[i]);
     }
     banner.Init(bannerUnit);
 }
コード例 #3
0
 public Party(UnitEntity[] mainUnit, BannerUnit bannerUnit, TeamSide team, Party enemyParty)
 {
     this.members = mainUnit;
     for (int i = 0; i < mainUnit.Length; i++)
     {
         mainUnit[i].SetPartyId(this, team + i.ToString(), team == TeamSide.Player);
     }
     this.bannerUnit = bannerUnit;
     bannerUnit.SetPartyId(this, team + "banner", team == TeamSide.Player);
     this.team       = team;
     this.enemyParty = enemyParty;
 }