コード例 #1
0
        public IEnumerator VerifyBankerUpdatesTotalMoneyAmountCorrectly()
        {
            GameObject obj = new GameObject();

            obj.AddComponent <Banker>();
            Banker banker = obj.GetComponent <Banker>();

            yield return(null);

            float expectedTotalMoneyAmount = banker.TotalMoneyAmount - 100000;

            banker.ReduceTotalMoneyAmount(100000);
            Assert.AreEqual(expectedTotalMoneyAmount, banker.TotalMoneyAmount);
        }
コード例 #2
0
    public override void OnPointerClick(PointerEventData data)
    {
        Debug.Log($"OnPointerClick called: {gameObject.name}");
        if (gameState.isPickingFirstSuitcase)
        {
            // Select Initial Suitcase Event
            // initialize chosen suitcase with valid number and money amount
            chosenSuitcase.SuitcaseData = suitcaseDisplay.suitcase;
            suitcaseDisplay.gameObject.SetActive(false);
            gameState.isPickingFirstSuitcase = false;
            instructionPanel.GetComponent <InstructionalTextDisplay>().UpdateText();
        }
        else
        {
            // Open Suitcase Event
            if (!gameState.isBankerPresentingAnOffer && !gameState.isGameOver && suitcaseDisplay.transform.Find("Closed").gameObject.activeInHierarchy)
            {
                banker.DecrementSuitcaseCount();
                banker.ReduceTotalMoneyAmount(suitcaseDisplay.suitcase.moneyAmount);
                // reveal money amount suitcase contained
                suitcaseDisplay.transform.Find("Closed").gameObject.SetActive(false);
                ++gameState.currentSuitcasesOpenedCount;
                ++gameState.totalSuitcasesOpened;

                MoneyDisplay scoreDisplay = scoreboardPanel.GetComponent <Scoreboard>().Displays
                                            .FirstOrDefault(display => display.moneyAmount == suitcaseDisplay.suitcase.moneyAmount);
                scoreDisplay.FadeoutDisplay();
            }

            if (!gameState.isBankerPresentingAnOffer && !gameState.isGameOver && GameConstants.casesToOpenPerRound[gameState.currentRoundNumber] <= gameState.currentSuitcasesOpenedCount)
            {
                // Present Banker Offer Event
                gameState.currentBankerOffer        = banker.CalculateOffer(GameConstants.bankerOfferPercentagesPerRound[gameState.currentRoundNumber]);
                gameState.isBankerPresentingAnOffer = true;
                bankerOfferPanel.SetActive(true);
                bankerOfferPanel.GetComponent <BankerOffer>().SetOfferValueText();
                instructionPanel.SetActive(false);
            }
        }
    }