void Awake() { // _PV = GetComponent<PhotonView>(); // canvasGroup = GetComponent<CanvasGroup>(); // healthCircleTransform.SetParent(GameObject.Find("Canvas").GetComponent<Transform>(), false); _bankHendler = BankHendler.Instance; }
private void InitializeSingleton() { if (Instance == null) { Instance = this; } //else if (Instance != this) // Destroy(this); }