public void LoadBandit(Bandit bandit) { var banditTexture = _content.Load <Texture2D>("Bandit/bandit_attack"); bandit.LoadAllFrames( CharacterAction.Fight, banditTexture, numberOfColumns: 7, numberOfRows: 1, dimensions: new Vector2(80, 80)); banditTexture = _content.Load <Texture2D>("Bandit/bandit_attack"); bandit.LoadAllFrames( CharacterAction.Die, banditTexture, numberOfColumns: 7, numberOfRows: 1, dimensions: new Vector2(80, 80)); banditTexture = _content.Load <Texture2D>("Bandit/bandit_run"); bandit.LoadAllFrames( CharacterAction.Walk, banditTexture, numberOfColumns: 8, numberOfRows: 1, dimensions: new Vector2(80, 80)); }