private void RPC_GetPlayerComponents() { BH = ChildPlayer.GetComponent <BallHandling>(); BS = ChildPlayer.GetComponent <BallSteal>(); HBS = ChildPlayer.GetComponent <hoverBoardScript>(); PC = ChildPlayer.GetComponent <PlayerColor>(); ChildPlayer.transform.SetParent(this.transform); cRotScript = ChildPlayer.GetComponentInChildren <CameraRotation>(); cmm = ChildPlayer.GetComponentInChildren <CameraModeMedium>(); }
private void SetPlayer(GameObject spawningObject) { Debug.Log("setting up player"); PlayerColor PC = spawningObject.GetComponent <PlayerColor>(); PC.LocalPlayer = LocalPlayer; PC.SetUpPlayer1(this); HBS = spawningObject.GetComponent <hoverBoardScript>(); BH = spawningObject.GetComponent <BallHandling>(); BS = spawningObject.GetComponent <BallSteal>(); Debug.Log("finished setting up player"); }