public void AllBallsToSink() { foreach (Ball b in _balls) { if (b != null) { b.MoveToPoint(bSink.getPos(), 30, dZone.LlegaBola); } } }
public void onLastBallArrived() { Vector2 pos = bSink.getPos(); bSpawn.setLaunchPos(pos.x, pos.y); bSpawn.gameObject.SetActive(true); tDetect.gameObject.SetActive(true); GetComponent <BoardManager>().StepForwardBlocks(); }