// Use this for initialization void Start() { m_launcher = GameObject.FindGameObjectWithTag("Launcher").GetComponent <LauncherController>(); m_ballPauser = GameObject.FindGameObjectWithTag("Player").GetComponent <BallPauser>(); GameObject[] touches = GameObject.FindGameObjectsWithTag("TouchPoint"); m_touch1 = touches[0]; m_touch2 = touches[1]; m_renderer = GetComponent <SpriteRenderer>(); m_renderer.enabled = false; m_animator = GetComponent <Animator>(); m_animator.enabled = false; }
// Use this for initialization void Start() { //doorTriggers = new GameObject[counter]; m_lit = transform.Find("Lit").GetComponent <SpriteRenderer>(); m_unlit = transform.Find("Unlit").GetComponent <SpriteRenderer>(); m_doorUnlockFade = GameObject.FindGameObjectWithTag("DoorUnlockFade").GetComponent <DoorUnlockFade>(); //AS = GetComponent<AudioSource>(); m_ballPauser = GameObject.FindGameObjectWithTag("Player").GetComponent <BallPauser>(); //if (m_colorSet == ColorSet.PURPLE) // PlayPurpleDoorUnlockAnim(); }