コード例 #1
0
 // Use this for initialization
 void Start()
 {
     m_launcher   = GameObject.FindGameObjectWithTag("Launcher").GetComponent <LauncherController>();
     m_ballPauser = GameObject.FindGameObjectWithTag("Player").GetComponent <BallPauser>();
     GameObject[] touches = GameObject.FindGameObjectsWithTag("TouchPoint");
     m_touch1           = touches[0];
     m_touch2           = touches[1];
     m_renderer         = GetComponent <SpriteRenderer>();
     m_renderer.enabled = false;
     m_animator         = GetComponent <Animator>();
     m_animator.enabled = false;
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        //doorTriggers = new GameObject[counter];
        m_lit            = transform.Find("Lit").GetComponent <SpriteRenderer>();
        m_unlit          = transform.Find("Unlit").GetComponent <SpriteRenderer>();
        m_doorUnlockFade = GameObject.FindGameObjectWithTag("DoorUnlockFade").GetComponent <DoorUnlockFade>();

        //AS = GetComponent<AudioSource>();

        m_ballPauser = GameObject.FindGameObjectWithTag("Player").GetComponent <BallPauser>();
        //if (m_colorSet == ColorSet.PURPLE)
        //    PlayPurpleDoorUnlockAnim();
    }