コード例 #1
0
    public override void ExitState()
    {
        if (m_ground != null)
        {
            GameObject.Destroy(m_ground.gameObject);
            m_ground = null;
        }

        if (m_palyer != null)
        {
            m_palyer.Destroy();
            m_palyer = null;
        }

        if (m_playerController != null)
        {
            m_playerController.DestroyController();
            m_playerController = null;
        }

        if (m_ballMechine != null)
        {
            m_ballMechine.Destory();
            m_ballMechine = null;
        }
    }
コード例 #2
0
    public override void EnterState()
    {
        GameObject ground = GameStart.GetInstance().ResModuel.LoadResources <GameObject>(EResourceType.Ground, "Ground");

        ground   = CommonFunc.Instantiate(ground);
        m_ground = CommonFunc.AddSingleComponent <Ground>(ground);
        GroundData groundData = new GroundData();

        m_ground.InitGround(groundData);

        PlayerData playerData = new PlayerData();

        m_palyer = new Player(1, playerData);
        m_palyer.InitPlayerAction(HitBallDelegate);

        GameObject go = new GameObject("Controller");

        m_playerController = go.AddComponent <PlayerController>();
        m_playerController.InitController(m_palyer);

        BallMechineData mechineData = new BallMechineData();
        BallData        ballData    = new BallData();

        m_ballMechine = new BallMechine(mechineData, ballData, m_ground.GetLeftPoint(), m_ground.GetRightPoint());

        CoroutineTool.GetInstance().StartGameCoroutine(StartCoroutine());
    }