void Destroyball() { // if(hitground == true && hitNet == false) // { ballInstantiation.ins(); // } Destroy(gameObject); }
/// </summary> private void Start() { levelManager = GameObject.FindObjectOfType <LevelManager>(); ballInstantiation = FindObjectOfType <BallInstantiation>().GetComponent <BallInstantiation>(); colorTMPro = false; StartCoroutine(Type()); ballInstantiation.ins(); }