void Start() { kb = Keyboard.current; ballRb = ball.GetComponent <Rigidbody>(); ballHitter = new BallHitter(racket.transform); }
void Start() { gp = Gamepad.current; ballRb = ball.GetComponent <Rigidbody>(); ballHitter = new BallHitter(racket.transform); }
// Start is called before the first frame update void Start() { ballRb = ball.GetComponent <Rigidbody>(); ballHitter = new BallHitter(racket.transform); }