void Update() { float x0 = boudingbox.position.x - boudingbox.rect.width / 2; float y0 = boudingbox.position.y - boudingbox.rect.height / 2; float xratio = (transform.position.x - x0) / boudingbox.rect.width; float yratio = (transform.position.y - y0) / boudingbox.rect.height; ballcontroller.ChangeXZ(xratio, yratio); }