コード例 #1
0
    void OnCollideBall(BallBeh ball)
    {
        var args = new BallCollisionArgs {
            Ball1 = this,
            Ball2 = ball
        };

        SendMessageUpwards(Constants.OnBallAndBallCollision, args, SendMessageOptions.DontRequireReceiver);
    }
コード例 #2
0
ファイル: Master.cs プロジェクト: Yellowjump/BallBattle-Unity
    void OnBallAndBallCollision(BallCollisionArgs args)
    {
        var ball1 = args.Ball1;
        var ball2 = args.Ball2;
        // 判断胜负
        var    weight1 = ball1.Player.CustomProperties.GetFloat("weight");
        var    weight2 = ball2.Player.CustomProperties.GetFloat("weight");
        Player winner, loser;

        if (weight1 > weight2)
        {
            winner = ball1.Player;
            loser  = ball2.Player;
        }
        else
        {
            winner = ball2.Player;
            loser  = ball1.Player;
        }
        var winnerWeight = weight1 + weight2;
        var props        = new PlayObject {
            { "weight", winnerWeight }
        };

        // 设置胜利方
        winner.SetCustomProperties(props);
        // 重置失败方
        var loserWeight = Mathf.Pow(Constants.BORN_SIZE, 2);
        var pos         = BattleHelper.RandomPos();

        props = new PlayObject {
            { "pos", pos },
            { "weight", loserWeight },
            { "move", null }
        };
        loser.SetCustomProperties(props);
        // 通知胜负情况
        var client    = LeanCloudUtils.GetClient();
        var eventData = new PlayObject {
            { "winnerId", winner.ActorId },
            { "loserId", loser.ActorId }
        };

        client.SendEvent(Constants.KILL_EVENT, eventData);
        // 通知重生
        eventData = new PlayObject {
            { "playerId", loser.ActorId }
        };
        client.SendEvent(Constants.REBORN_EVENT, eventData);
    }