// public ODEBallJoint(Body body1, Body body2) : base(body1, body2, new BallAxis(1), new BallAxis(2), new BallAxis(3)) { axis1 = (BallAxis)Axis1; axis1.joint = this; axis2 = (BallAxis)Axis2; axis2.joint = this; axis3 = (BallAxis)Axis3; axis3.joint = this; }
/////////////////////////////////////////// public PhysXBallJoint( Body body1, Body body2 ) : base(body1, body2, new BallAxis( 1 ), new BallAxis( 2 ), new BallAxis( 3 )) { axis1 = (BallAxis)Axis1; axis1.joint = this; axis2 = (BallAxis)Axis2; axis2.joint = this; axis3 = (BallAxis)Axis3; axis3.joint = this; }