コード例 #1
0
        //

        public ODEBallJoint(Body body1, Body body2)
            : base(body1, body2, new BallAxis(1), new BallAxis(2), new BallAxis(3))
        {
            axis1       = (BallAxis)Axis1;
            axis1.joint = this;
            axis2       = (BallAxis)Axis2;
            axis2.joint = this;
            axis3       = (BallAxis)Axis3;
            axis3.joint = this;
        }
コード例 #2
0
ファイル: PhysXBallJoint.cs プロジェクト: whztt07/SDK
 ///////////////////////////////////////////
 public PhysXBallJoint( Body body1, Body body2 )
     : base(body1, body2, new BallAxis( 1 ), new BallAxis( 2 ), new BallAxis( 3 ))
 {
     axis1 = (BallAxis)Axis1;
     axis1.joint = this;
     axis2 = (BallAxis)Axis2;
     axis2.joint = this;
     axis3 = (BallAxis)Axis3;
     axis3.joint = this;
 }