public void BallMovement() { GameBoard board = new GameBoard(new Wall(100, 100)); Ball.Builder ballBuilder = new Ball.Builder(); ballBuilder.Height(10) .Width(10) .Speed(0.2) .Path("img/defaultBall.png"); // north direction double py = Math.Sin((Math.PI / 180) * 90); double px = Math.Cos((Math.PI / 180) * 90); ballBuilder.Position(new Position(50, 50)) .Direction(new DirVector(px, py)); HashSet <Ball> ballContainer = new HashSet <Ball>(); ballContainer.Add(ballBuilder.Build()); board.SetBalls(ballContainer); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } board.UpdateState(10); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(50, 52), ent.Position); } // south direction py = Math.Sin((Math.PI / 180) * 270); px = Math.Cos((Math.PI / 180) * 270); ballBuilder.Position(new Position(50, 50)) .Direction(new DirVector(px, py)); ballContainer = new HashSet <Ball>(); ballContainer.Add(ballBuilder.Build()); board.SetBalls(ballContainer); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } board.UpdateState(10); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(50, 48), ent.Position); } // east direction py = Math.Sin((Math.PI / 180) * 0); px = Math.Cos((Math.PI / 180) * 0); ballBuilder.Position(new Position(50, 50)) .Direction(new DirVector(px, py)); ballContainer = new HashSet <Ball>(); ballContainer.Add(ballBuilder.Build()); board.SetBalls(ballContainer); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } board.UpdateState(10); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(52, 50), ent.Position); } // west direction py = Math.Sin((Math.PI / 180) * 180); px = Math.Cos((Math.PI / 180) * 180); ballBuilder.Position(new Position(50, 50)) .Direction(new DirVector(px, py)); ballContainer = new HashSet <Ball>(); ballContainer.Add(ballBuilder.Build()); board.SetBalls(ballContainer); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } board.UpdateState(10); foreach (Ball ent in board.GetSceneEntity()) { Assert.AreEqual(new Position(48, 50), ent.Position); } }
public void BallSpeed() { GameBoard world = new GameBoard(new Wall(100, 100)); Ball.Builder ballBuilder = new Ball.Builder(); ballBuilder.Height(10) .Width(10) .Path("img/defaultBall.png"); double py = Math.Sin((Math.PI / 180) * 0); double px = Math.Cos((Math.PI / 180) * 0); ballBuilder.Position(new Position(50, 50)) .Direction(new DirVector(px, py)); HashSet <Ball> ballContainer = new HashSet <Ball>(); ballContainer.Add(ballBuilder.Build()); world.SetBalls(ballContainer); // 0 speed ballBuilder.Speed(0); world.SetBalls(ballContainer); foreach (Ball ent in world.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } world.UpdateState(1000); foreach (Ball ent in world.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } // 0.1 speed ballContainer = new HashSet <Ball>(); ballBuilder.Speed(0.1); ballContainer.Add(ballBuilder.Build()); world.SetBalls(ballContainer); foreach (Ball ent in world.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } world.UpdateState(10); foreach (Ball ent in world.GetSceneEntity()) { Assert.AreEqual(new Position(51, 50), ent.Position); } // 1 speed ballContainer = new HashSet <Ball>(); ballBuilder.Speed(1); ballContainer.Add(ballBuilder.Build()); world.SetBalls(ballContainer); foreach (Ball ent in world.GetSceneEntity()) { Assert.AreEqual(new Position(50, 50), ent.Position); } world.UpdateState(10); foreach (Ball ent in world.GetSceneEntity()) { Assert.AreEqual(new Position(60, 50), ent.Position); } }