コード例 #1
0
ファイル: BagforReal.cs プロジェクト: coderliuyan/StoneAge
    /// <summary>
    /// 开始拖拽
    /// </summary>
    public void BeginDrag()
    {
        //1.将拖拽物体的图片显示到临时拖拽图片上
        tmpImage.sprite = originalImage.sprite;
        //2.将拖拽物体图片隐藏
        BagItemforReal bir = original.GetComponent <BagItemforReal>();

        if (bir.number < 1)
        {
            return;
        }
        if (bir.number == 1)
        {
            originalImage.color = new Color(1, 1, 1, 0);
        }
        bir.number--;
        bir.ChangeChildText();

        //3.将临时拖拽图片的位置调整为拖拽图片的位置
        tmp.position = original.position;
        //4.降临时显示的图片显示出来
        tmp.gameObject.SetActive(true);
    }
コード例 #2
0
ファイル: BagforReal.cs プロジェクト: coderliuyan/StoneAge
    /// <summary>
    /// 拖拽完成
    /// </summary>
    public void EndDrag()
    {
        //判断是否要交换
        if (target != null)
        {
            if (target.name == "Garbage_N")
            {
                Debug.Log("拖到垃圾桶!");
                tmp.gameObject.SetActive(false);
                //message  box show here!!!
                Transform messagebox = UIManager.Instance.MainCanvas.Find("MessageBox_N");
                UIManager.Instance.MainCanvas.Find("MessageBox_N").gameObject.SetActive(true);
                messagebox.transform.localScale = new Vector3(0.43f, 0.43f, 1f);
                messagebox.transform.DOScale(Vector3.one, 0.33f).SetEase(Ease.Linear);
                originalImage.color = new Color(1, 1, 1, 1);
                return;
            }

            //需要交换
            if (targetImage.sprite != null)
            {
                originalImage.sprite = targetImage.sprite;
            }
            targetImage.sprite = tmpImage.sprite;
            tmp.gameObject.SetActive(false);
            return;
        }

        //不需要交换
        tmp.gameObject.SetActive(false);
        BagItemforReal bir = original.GetComponent <BagItemforReal>();

        bir.number++;
        bir.ChangeChildText();
        originalImage.color = new Color(1, 1, 1, 1);
    }