//implémentation de l'interface IPointerClickHandler public void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { if (Inventory.InventoryScr.TheSlot != null && MoveManager.TheMoveManager.Itembougeable != null && MoveManager.TheMoveManager.Itembougeable is BagItem) { if (Bag != null) { Inventory.InventoryScr.SwapBags(Bag, MoveManager.TheMoveManager.Itembougeable as BagItem); } else { BagItem b = (BagItem)MoveManager.TheMoveManager.Itembougeable; b.BagButton = this; b.Use(); Bag = b; MoveManager.TheMoveManager.Drop(); Inventory.InventoryScr.TheSlot = null; } } //si on clique en appuyant sur caps lock, on prend le sac else if (Input.GetKey(KeyCode.CapsLock)) { MoveManager.TheMoveManager.PickBougeable(Bag); } //sinon ou l'ouvre/ferme else if (bagitem != null) { bagitem.BagScr.OpenOrClose(); } } }
private void Awake() { BagItem bag = (BagItem)Instantiate(items[0]); bag.Init(20); bag.Use(); }
public void SwapBags(BagItem oldB, BagItem newB) { int newSlotCount = (TotalSlotNb - oldB.Slotnumber) + newB.Slotnumber; if (newSlotCount - FullSlotNb >= 0) { List <Item> oldItems = oldB.BagScr.GetItems(); Delete_bag_inventory(oldB); newB.BagButton = oldB.BagButton; newB.Use(); foreach (var item in oldItems) { if (item != newB) { AddInventoryItem(item); } } AddInventoryItem(oldB); MoveManager.TheMoveManager.Drop(); InventoryScr.TheSlot = null; } }
// Ceci est uniquement réservé au test void Update() { if (Input.GetKeyDown(KeyCode.R)) { BagItem bag = (BagItem)Instantiate(items[0]); bag.Init(20); bag.Use(); } if (Input.GetKeyDown(KeyCode.T)) { BagItem bag = (BagItem)Instantiate(items[0]); bag.Init(20); AddInventoryItem(bag); } if (Input.GetKeyDown(KeyCode.P)) { HealthPotionItem pot = (HealthPotionItem)Instantiate(items[1]); AddInventoryItem(pot); } if (Input.GetKeyDown(KeyCode.F)) { Flèche flèche = (Flèche)Instantiate(items[2]); AddInventoryItem(flèche); } if (Input.GetKeyDown(KeyCode.H)) { AddInventoryItem((Equipement)Instantiate(items[3])); AddInventoryItem((Equipement)Instantiate(items[4])); AddInventoryItem((Equipement)Instantiate(items[5])); AddInventoryItem((Equipement)Instantiate(items[6])); AddInventoryItem((Equipement)Instantiate(items[7])); AddInventoryItem((Equipement)Instantiate(items[8])); AddInventoryItem((Equipement)Instantiate(items[9])); AddInventoryItem((Equipement)Instantiate(items[10])); } if (Input.GetKeyDown(KeyCode.C)) { Inventory.InventoryScr.OpenOrClose(); } if (Input.GetKeyDown(KeyCode.M)) { Key key = (Key)Instantiate(items[12]); AddInventoryItem(key); } if (Input.GetKeyDown(KeyCode.V)) { Bombes bombes = (Bombes)Instantiate(items[11]); AddInventoryItem(bombes); } // Test si l'inventaire est ouvert ou non if (bags.Count != 0) { if (!bags[0].BagScr.Open) { player.InInventory = false; } else { player.InInventory = true; } } }