コード例 #1
0
        protected override void LoadSettings(BagInstance Data)
        {
            if (Data != null)
            {
                this.Size     = Data.Size;
                this.Autofill = Data.Autofill;

                this.BaseName         = ItemBagsMod.Translate("BundleBagName");
                this.DescriptionAlias = ItemBagsMod.Translate("BundleBagDescription");

                Contents.Clear();
                foreach (BagItem Item in Data.Contents)
                {
                    this.Contents.Add(Item.ToObject());
                }

                if (Data.IsCustomIcon)
                {
                    this.CustomIconSourceTexture   = BagType.SourceTexture.SpringObjects;
                    this.CustomIconTexturePosition = Data.OverriddenIcon;
                }
                else
                {
                    ResetIcon();
                }
            }
        }
コード例 #2
0
 private static void TryMigrateData(Item item, Action <Item> insertReplacement)
 {
     try
     {
         if (item is Chest chest)
         {
             for (int i = 0; i < chest.items.Count; i++)
             {
                 TryMigrateData(chest.items[i], replacement => chest.items[i] = replacement);
             }
         }
         else if (item is SObject obj)
         {
             if (BagInstance.TryDeserializePyTKData(item, out BagInstance bagInstance) && bagInstance.TryDecode(out ItemBag bag))
             {
                 insertReplacement(bag);
             }
         }
     }
     catch (Exception ex)
     {
         string errorMsg = $"Error while attempting to migrate a PyTK saved item. Your bag saved in an older version of ItemBags 1.X.X could not be converted to newer data format, and will remain as a junk item. Error message: {ex}";
         ItemBagsMod.ModInstance.Monitor.Log(errorMsg, LogLevel.Warn);
     }
 }
コード例 #3
0
        public BundleBag(BagInstance SavedData)
            : this(SavedData.Size, SavedData.Autofill)
        {
            foreach (BagItem Item in SavedData.Contents)
            {
                this.Contents.Add(Item.ToObject());
            }

            if (SavedData.IsCustomIcon)
            {
                this.CustomIconSourceTexture   = BagType.SourceTexture.SpringObjects;
                this.CustomIconTexturePosition = SavedData.OverriddenIcon;
            }
        }
コード例 #4
0
        public BundleBag(BagInstance SavedData)
            : this(SavedData.Size, SavedData.Autofill)
        {
            foreach (BagItem Item in SavedData.Contents)
            {
                this.Contents.Add(Item.ToObject());
            }

            if (SavedData.IsCustomIcon)
            {
                this.Icon = Game1.objectSpriteSheet;
                this.IconTexturePosition = SavedData.OverriddenIcon;
            }
        }
コード例 #5
0
        protected override void LoadSettings(BagInstance Data)
        {
            if (Data != null)
            {
                this.Size = Data.Size;

                string SizeName = ItemBagsMod.Translate(string.Format("Size{0}Name", Size.GetDescription()));
                DescriptionAlias = string.Format("{0}\n({1})\n({2})",
                                                 ItemBagsMod.Translate("OmniBagDescription"),
                                                 ItemBagsMod.Translate("CapacityDescription", new Dictionary <string, string>()
                {
                    { "count", MaxStackSize.ToString() }
                }),
                                                 ItemBagsMod.Translate("OmniBagCapacityDescription", new Dictionary <string, string>()
                {
                    { "size", SizeName }
                })
                                                 );

                this.NestedBags.Clear();
                foreach (BagInstance NestedInstance in Data.NestedBags)
                {
                    if (NestedInstance.TryDecode(out ItemBag NestedBag))
                    {
                        this.NestedBags.Add(NestedBag);
                    }
                }

                Contents.Clear();
                foreach (BagItem Item in Data.Contents)
                {
                    this.Contents.Add(Item.ToObject());
                }

                if (Data.IsCustomIcon)
                {
                    this.CustomIconSourceTexture   = BagType.SourceTexture.SpringObjects;
                    this.CustomIconTexturePosition = Data.OverriddenIcon;
                }
                else
                {
                    ResetIcon();
                }
            }
        }
コード例 #6
0
        public OmniBag(BagInstance SavedData)
            : this(SavedData.Size)
        {
            this.NestedBags = new List <ItemBag>();
            foreach (BagInstance NestedInstance in SavedData.NestedBags)
            {
                if (NestedInstance.TryDecode(out ItemBag NestedBag))
                {
                    this.NestedBags.Add(NestedBag);
                }
            }

            if (SavedData.IsCustomIcon)
            {
                this.CustomIconSourceTexture   = BagType.SourceTexture.SpringObjects;
                this.CustomIconTexturePosition = SavedData.OverriddenIcon;
            }
        }
コード例 #7
0
ファイル: OmniBag.cs プロジェクト: UnaiMonreal/smapi-mod-dump
        public OmniBag(BagInstance SavedData)
            : this(SavedData.Size)
        {
            this.NestedBags = new List <ItemBag>();
            foreach (BagInstance NestedInstance in SavedData.NestedBags)
            {
                if (NestedInstance.TryDecode(out ItemBag NestedBag))
                {
                    this.NestedBags.Add(NestedBag);
                }
            }

            if (SavedData.IsCustomIcon)
            {
                this.Icon = Game1.objectSpriteSheet;
                this.IconTexturePosition = SavedData.OverriddenIcon;
            }
        }
コード例 #8
0
        public BoundedBag(BagType TypeInfo, BagInstance SavedData)
            : this(TypeInfo, SavedData.Size, SavedData.Autofill)
        {
            foreach (BagItem Item in SavedData.Contents)
            {
                this.Contents.Add(Item.ToObject());
            }

            if (SavedData.IsCustomIcon)
            {
                this.Icon = Game1.objectSpriteSheet;
                this.IconTexturePosition = SavedData.OverriddenIcon;
            }

            this.ExcludedAutofillItems = new Dictionary <string, HashSet <ObjectQuality> >();
            foreach (var KVP in SavedData.ExcludedAutofillItems)
            {
                this.ExcludedAutofillItems.Add(KVP.Key, KVP.Value);
            }
        }
コード例 #9
0
        protected override void LoadSettings(BagInstance Data)
        {
            if (Data != null)
            {
                this.Size     = Data.Size;
                this.Autofill = Data.Autofill;
                this.ExcludedAutofillItems = new Dictionary <string, HashSet <ObjectQuality> >();
                foreach (var KVP in Data.ExcludedAutofillItems)
                {
                    this.ExcludedAutofillItems.Add(KVP.Key, KVP.Value);
                }

                //  Load the type
                this.TypeInfo = ItemBagsMod.BagConfig.BagTypes.FirstOrDefault(x => x.Id == Data.TypeId);
                if (TypeInfo == null)
                {
                    string Warning = string.Format("Warning - no BagType with Id = {0} was found. Did you manually edit your {1} json file or delete a .json file from 'Modded Bags' folder? The saved bag cannot be properly loaded without a corresponding type!"
                                                   + " To prevent crashes, this bag will be automatically converted to a default BagType.", Data.TypeId, ItemBagsMod.BagConfigDataKey);
                    ItemBagsMod.ModInstance.Monitor.Log(Warning, LogLevel.Warn);

                    //  To prevent crashes, convert this bag into a different bag type that exists
                    this.TypeInfo = ItemBagsMod.BagConfig.GetDefaultBoundedBagType();
                }

                //  Load the size configuration
                this.SizeInfo = TypeInfo.SizeSettings.FirstOrDefault(x => x.Size == Size);
                if (SizeInfo == null)
                {
                    string Warning = string.Format("Warning - BagType with Id = {0} does not contain any settings for Size={1}. Did you manually edit your {2} json file?"
                                                   + " The saved bag cannot be properly loaded without the corresponding settings for this size! To prevent crashes, this bag will be automatically converted to a default size for this BagType.",
                                                   this.TypeInfo.Id, this.Size.ToString(), ItemBagsMod.BagConfigDataKey);
                    ItemBagsMod.ModInstance.Monitor.Log(Warning, LogLevel.Warn);

                    this.SizeInfo = TypeInfo.SizeSettings.First();
                }

                _MaxStackSize = ItemBagsMod.UserConfig.GetStandardBagCapacity(Size, TypeInfo);

                this.BaseName    = BagType.GetTranslatedName(TypeInfo);
                DescriptionAlias = string.Format("{0}\n({1})",
                                                 BagType.GetTranslatedDescription(TypeInfo),
                                                 ItemBagsMod.Translate("CapacityDescription", new Dictionary <string, string>()
                {
                    { "count", MaxStackSize.ToString() }
                }));

                if (SizeInfo.Size != Size)
                {
                    this.AllowedObjects = new ReadOnlyCollection <AllowedObject>(new List <AllowedObject>());
                }
                else
                {
                    this.AllowedObjects = new ReadOnlyCollection <AllowedObject>(SizeInfo.Items.Select(x => new AllowedObject(x)).ToList());
                }

                this.Contents.Clear();
                foreach (BagItem Item in Data.Contents)
                {
                    this.Contents.Add(Item.ToObject());
                }

                if (Data.IsCustomIcon)
                {
                    this.Icon = Game1.objectSpriteSheet;
                    this.IconTexturePosition = Data.OverriddenIcon;
                }
                else
                {
                    ResetIcon();
                }
            }
        }
コード例 #10
0
        public void rebuild(Dictionary <string, string> additionalSaveData, object replacement)
        {
            BagInstance Data = BagInstance.FromPyTKAdditionalSaveData(additionalSaveData);

            LoadSettings(Data);
        }
コード例 #11
0
        /// <summary>Converts all custom items used by this mod into items that actually exist in the vanilla StardewValley game, so that the game won't crash while trying to save.<para/>
        /// The custom items are saved to a separate file using <see cref="StardewModdingAPI.IDataHelper.WriteSaveData{TModel}(string, TModel)"/></summary>
        internal static void OnSaving()
        {
            if (Constants.TargetPlatform == GamePlatform.Android)
            {
                ItemBagsMod.ModInstance.Monitor.Log("ItemBags OnSaving started.", LogLevel.Debug);

                int CurrentBagId = 0;
                List <BagInstance> BagInstances = new List <BagInstance>();

                //  Pre-emptive error-handling - try to find any encoded bags that, for whatever unknown reason, weren't able to be converted back into ItemBags during a Load.
                //  If any were found, then we need to retain the SaveData's BagInstance associated with that item (and not re-use it's Bag InstanceId when assigning to the bags that didn't have any issues during loading)
                //  so that the mod can still try again to load that bag during the next load.
                //  If someone mysteriously loses a bag, I can at least do some manual save editing to restore it, as the data will still be there.
                List <Item> CorruptedBags = new List <Item>();
                ReplaceAllInstances(x => IsEncodedCustomItem(x), x =>
                {
                    CorruptedBags.Add(x);
                    return(x);
                });
                HashSet <int> CorruptedBagIds = new HashSet <int>(CorruptedBags.Select(x => x.ParentSheetIndex - EncodedItemStartIndex));

                PlayerBags PreviousBagData = null;
                if (CorruptedBagIds.Any())
                {
                    PreviousBagData = PlayerBags.DeserializeFromCurrentSaveFile();
                    if (PreviousBagData != null && PreviousBagData.Bags != null)
                    {
                        Dictionary <int, BagInstance> IndexedInstances = new Dictionary <int, BagInstance>();
                        foreach (BagInstance Instance in PreviousBagData.Bags)
                        {
                            if (!IndexedInstances.ContainsKey(Instance.InstanceId))
                            {
                                IndexedInstances.Add(Instance.InstanceId, Instance);
                            }
                        }

                        foreach (int CorruptedId in CorruptedBagIds)
                        {
                            if (IndexedInstances.TryGetValue(CorruptedId, out BagInstance CorruptedInstance))
                            {
                                BagInstances.Add(CorruptedInstance);
                            }
                        }
                    }
                }

                //  Encode all bags as a regular non-modded item
                ReplaceAllInstances(IsCustomItem, CustomItem =>
                {
                    if (CustomItem is ItemBag IB)
                    {
                        try
                        {
                            while (CorruptedBagIds.Contains(CurrentBagId))
                            {
                                CurrentBagId++;
                            }

                            BagInstance Instance = new BagInstance(CurrentBagId, IB);
                            BagInstances.Add(Instance);

                            //  Replace the Bag with an arbitrary low-value/non-stackable item (in this case, a Rusty Sword) and store the bag instance's Id in the replacement item's ParentSheetIndex
                            MeleeWeapon Replacement      = new MeleeWeapon(0);
                            Replacement.ParentSheetIndex = EncodedItemStartIndex + CurrentBagId;
                            return(Replacement);
                        }
                        finally { CurrentBagId++; }
                    }
                    else
                    {
                        return(CustomItem);
                    }
                });

                PlayerBags OwnedBags = new PlayerBags();
                OwnedBags.Bags = BagInstances.ToArray();
                OwnedBags.SerializeToCurrentSaveFile();

                ItemBagsMod.ModInstance.Monitor.Log("ItemBags OnSaving finished.", LogLevel.Debug);
            }
        }