protected BagBuildingSettings createBuildingSettings(BagFunctionType type, int min, int max, string material) { const int EXAGERATION_FACTOR = 1; var bs = new BagBuildingSettings(); bs.Type = type; bs.Material = (Material)Resources.Load(material, typeof(Material)); bs.MinimumBuildingHeight = EXAGERATION_FACTOR * min; bs.MaximumBuildingHeight = EXAGERATION_FACTOR * max; bs.IsVolumetric = true; return(bs); }
private void CreateGameObject(BagFunctionType kind, MeshData data, GameObject main) { var go = new GameObject(kind + " Buildings"); var mesh = go.AddComponent <MeshFilter>().mesh; go.AddComponent <MeshRenderer>(); mesh.vertices = data.Vertices.ToArray(); mesh.triangles = data.Indices.ToArray(); mesh.SetUVs(0, data.UV); mesh.RecalculateNormals(); go.GetComponent <MeshRenderer>().material = FactorySettings.GetSettingsFor <BagBuildingSettings>(kind).Material; go.transform.position += Vector3.up * Order; go.transform.SetParent(main.transform, false); }