public int sellNum; //需要卖出的数量 void Start() { BagDataManager.AddEventHandler <UIItem>(BagDataEvent.CLICK_ITEM, ClickItem); useBtn.onClick.AddListener(UseBtnClick); sellBtn.onClick.AddListener(SellBtnClick); Button.onClick.AddListener(OnSell); if (gameObject.activeSelf) { gameObject.SetActive(false); } }
// Use this for initialization void Start() { BagDataManager.AddEventHandler <UIBagClickMenu>(BagDataEvent.SELL_NUM, SellItem); button.onClick.AddListener(OnClick); sellNum.onValueChanged.AddListener(OnSellNumChanged); sellNum.keyboardType = TouchScreenKeyboardType.NamePhonePad; if (gameObject.activeSelf) { gameObject.SetActive(false); } }