public void NewBadge_ShouldReturnTrue() { Badges test = new Badges(); BadgesRepo repo = new BadgesRepo(); bool wasAdded = repo.NewBadge(test); Assert.IsTrue(wasAdded); }
private void AddABadge() { Console.Clear(); Badges AddABadge = new Badges(); Console.WriteLine("What is the number on the badge:"); string badgeIdAsSring = Console.ReadLine(); AddABadge.BadgeID = int.Parse(badgeIdAsSring); bool needsMoreDoorsAccessed = true; List <string> accessibleDoors = new List <string>(); do { Console.WriteLine("List a door that it needs access to: "); string whatDoorNeedsAccess = Console.ReadLine(); accessibleDoors.Add(whatDoorNeedsAccess); Console.WriteLine("Any other doors(y/n)?"); string userInput = Console.ReadLine(); if (userInput.ToLower() == "y") { needsMoreDoorsAccessed = true; } else { AddABadge.doorAccess = accessibleDoors; needsMoreDoorsAccessed = false; } }while (needsMoreDoorsAccessed); _badgeRepo.NewBadge(AddABadge); Console.WriteLine("Please press any key to coninute."); Console.ReadLine(); }