public override bool checkIfCompleted() { Badgebook badgebook = GameObject.Find("Badgebook").GetComponent <Badgebook>(); if (Levitated != null && !badgebook.IsComplete("helping_others_reaching_up_high")) { Levitated(); } if (badgebook.IsComplete("helping_others_putting_something_high")) { if (UnlockedStaff != null) { UnlockedStaff(); } return(true); } return(false); }
public override bool checkIfCompleted() { Badgebook badgebook = GameObject.Find("Badgebook").GetComponent <Badgebook>(); return(badgebook.IsComplete("unlevitate")); }
string[] nextQuests() { Badgebook badgebook = GameObject.Find("Badgebook").GetComponent <Badgebook>(); if (!badgebook.IsComplete("helping_others_picking_up_item")) { return new string[] { "intro", "helping_others_picking_up_item" } } ; if (!badgebook.IsComplete("helping_others_cross_river")) { return new string[] { "helping_others_cross_river" } } ; if (!badgebook.IsComplete("helping_others_reaching_up_high")) { return new string[] { "helping_others_reaching_up_high" } } ; if (!badgebook.IsComplete("helping_others_putting_out_fire")) { return new string[] { "helping_others_putting_out_fire" } } ; if (!badgebook.IsComplete("helping_others_light_fire")) { return new string[] { "helping_others_light_fire" } } ; if (!badgebook.IsComplete("helping_others_summonObject")) { return new string[] { "helping_others_summonObject" } } ; if (!badgebook.IsComplete("helping_others_unlevitate")) { return new string[] { "helping_others_unlevitate" } } ; if (!badgebook.IsComplete("square_dance")) { return new string[] { "square_dance" } } ; if (!badgebook.IsComplete("creative_dance")) { return new string[] { "creative_dance" } } ; if (!badgebook.IsComplete("massive_levitate")) { return new string[] { "massive_levitate" } } ; if (!badgebook.IsComplete("massive_unlevitate")) { return new string[] { "massive_unlevitate" } } ; if (!badgebook.IsComplete("massive_dance")) { return new string[] { "massive_dance" } } ; if (!badgebook.IsComplete("follow_the_leader")) { return new string[] { "follow_the_leader" } } ; if (!badgebook.IsComplete("portal")) { return new string[] { "portal" } } ; if (!badgebook.IsComplete("umbrella")) { return new string[] { "umbrella" } } ; return(new string[] {}); } string objectNameForQuest(string questName) { switch (questName) { case "intro": return("IntroGnome"); case "helping_others_picking_up_item": return("RiverQuest"); case "helping_others_cross_river": return("RiverQuest"); case "helping_others_reaching_up_high": return("FlyingQuest"); case "helping_others_putting_out_fire": return("SummonQuest"); //case "light fire": return "SummonQuest"; case "helping_others_light_fire": return("FireQuest"); case "helping_others_summonObject": return("SummonObjectQuest"); case "helping_others_unlevitate": return("UnlevitationQuest"); case "square_dance": return("DanceQuest"); case "creative_dance": return("DanceQuest"); case "massive_levitate": return("MassiveLevitationQuest"); case "massive_unlevitate": return("MassiveLevitationQuest"); //case "massive creative dance": return ""; case "follow_the_leader": return("FollowTheLeaderQuest"); case "portal": return("PortalQuest"); case "umbrella": return("UmbrellaQuest"); } return(""); }
public override bool checkIfCompleted() { Badgebook badgebook = GameObject.Find("Badgebook").GetComponent <Badgebook>(); return(badgebook.IsComplete("helping_others_light_fire")); }
public override bool checkIfCompleted() { Badgebook badgebook = GameObject.Find("Badgebook").GetComponent <Badgebook>(); return(badgebook.IsComplete("collecting_objects_staff")); }