public bool GetIsNew(string badgeID) { bool retVal = false; if (BadgeStatus.ContainsKey(badgeID)) { retVal = BadgeStatus[badgeID].IsNew; } return(retVal); }
} //Key: Badge type, Value: data to check with badges' unlock condition //series Badge are accumulative. For example, the level badges are awarded //at level 1, 5, 10, 15, 20. Even though all the level badges have their own //badge id they are considered as the same type //Change badge status. locked or unlocked public void UpdateBadgeStatus(string badgeID, bool isUnlocked, bool isNew) { if (BadgeStatus.ContainsKey(badgeID)) { Status status = BadgeStatus[badgeID]; status.IsUnlocked = isUnlocked; status.IsNew = isNew; BadgeStatus[badgeID] = status; } else { Status status = new Status(isUnlocked, isNew); BadgeStatus.Add(badgeID, status); } }