public void OnInputClicked(InputClickedEventData eventData) { if (InformationManager.Instance.playerType != PlayerType.STUDENT) { BadgeEditor.ShowBadges(); } }
public void InitWindows() { Skin = (GUISkin)Resources.Load("GUI/EditorGUI"); //windows init npcEditor = new NPCEditor(Skin, this); armorEditor = new ArmorEditor(Skin, this); arenaEditor = new ArenaEditor(Skin, this); enemyEditor = new EnemyEditor(Skin, this); currencyEditor = new CurrencyEditor(Skin, this); conversationEditor = new ConversationEditor(Skin, this); shopEditor = new ShopEditor(Skin, this); questEditor = new QuestEditor(Skin, this); itemEditor = new ItemEditor(Skin, this); minigameEditor = new MiniGameEditor(Skin, this); serviceEditor = new ServiceEditor(Skin, this); npcQuestEditor = new NPCQuestEditor(Skin, this); townEditor = new TownEditor(Skin, this); badgeEditor = new BadgeEditor(Skin, this); constructionEditor = new ConstructionEditor(Skin, this); loadWindows = false; }