コード例 #1
0
    public override void UpdateAttack()
    {
        if (isLocalPlayer)
        {
        }

        if (!isServer)
        {
            return;
        }

        if (attacks.Count == 0)
        {
            return;
        }

        TTA -= Time.fixedDeltaTime;
        if (CurrentAttack == null)
        {
            if (TTA < 0)
            {
                CurrentAttack = ChooseAttack() as BaddyAttack;
                CurrentAttack.AttStart();
                TTA = CurrentAttack.duration;
            }
        }
        else
        {
            if (TTA > 0)
            {
                CurrentAttack.AttUpdate(TTA);
            }
            else
            {
                CurrentAttack.AttEnd();
                CurrentAttack = null;
                TTA           = timeBetweenAttacks;
            }
        }
    }
コード例 #2
0
 private void RegisterAttack(BaddyAttack a)
 {
     attacks.Add(a);
 }