internal static string[] BuildExportPackageAssetListGuids(string[] guids, bool dependencies) { List <string> methods = new List <string> { "UnityEditor.PackageUtility.BuildExportPackageItemsList", "UnityEditor.AssetServer.BuildExportPackageAssetListAssetsItems" }; MethodInfo methodInfo = BackwardsCompatibilityUtility.GetMethodInfo(methods, new Type[] { typeof(string[]), typeof(bool) }); object[] parameters = new object[] { guids, dependencies }; object[] array = (object[])methodInfo.Invoke(null, parameters); string[] array2 = new string[array.Length]; FieldInfo field = methodInfo.ReturnType.GetElementType().GetField("guid"); for (int i = 0; i < array.Length; i++) { string text = (string)field.GetValue(array[i]); array2[i] = text; } return(array2); }
public bool LoggedIn() { Type type = BackwardsCompatibilityUtility.FindTypeByName("UnityEditor.Connect.UnityConnect"); PropertyInfo property = type.GetProperty("loggedIn"); UnityConnectSession.s_LoggedIn = (bool)property.GetValue(UnityConnectSession.GetUnityConnectInstance(), null); return(UnityConnectSession.s_LoggedIn); }
private static object GetUnityConnectInstance() { if (UnityConnectSession.s_UnityConnectInstance == null) { Type type = BackwardsCompatibilityUtility.FindTypeByName("UnityEditor.Connect.UnityConnect"); UnityConnectSession.s_UnityConnectInstance = type.GetProperty("instance").GetValue(null, null); } return(UnityConnectSession.s_UnityConnectInstance); }
internal static string[] CollectAllChildren(string guid, string[] collection) { List <string> strs = new List <string>() { "UnityEditor.AssetDatabase.CollectAllChildren", "UnityEditor.AssetServer.CollectAllChildren" }; return((string[])BackwardsCompatibilityUtility.TryStaticInvoke(strs, new object[] { guid, collection })); }
public string GetAccessToken() { if (string.IsNullOrEmpty(UnityConnectSession.s_AccessToken)) { Type type = BackwardsCompatibilityUtility.FindTypeByName("UnityEditor.Connect.UnityConnect"); MethodInfo method = type.GetMethod("GetAccessToken"); UnityConnectSession.s_AccessToken = (string)method.Invoke(UnityConnectSession.GetUnityConnectInstance(), null); } return(UnityConnectSession.s_AccessToken); }
public AssetBundleCreateRequest LoadFromMemoryAsync(byte[] bytes) { List <string> strs = new List <string>() { "UnityEngine.AssetBundle.LoadFromMemoryAsync", "UnityEngine.AssetBundle.CreateFromMemory" }; MethodInfo methodInfo = BackwardsCompatibilityUtility.GetMethodInfo(strs, new Type[] { typeof(byte[]) }); return((AssetBundleCreateRequest)methodInfo.Invoke(null, new object[] { bytes })); }
internal static void ExportPackage(string[] guids, string fileName, bool needsPackageManagerManifest) { List <string> strs = new List <string>(); if (needsPackageManagerManifest) { strs.Add("UnityEditor.PackageUtility.ExportPackageAndPackageManagerManifest"); } strs.Add("UnityEditor.PackageUtility.ExportPackage"); strs.Add("UnityEditor.AssetServer.ExportPackage"); BackwardsCompatibilityUtility.TryStaticInvoke(strs, new object[] { guids, fileName }); }
internal static void ExportPackage(string[] guids, string fileName) { List <string> methods = new List <string> { "UnityEditor.PackageUtility.ExportPackage", "UnityEditor.AssetServer.ExportPackage" }; object[] parameters = new object[] { guids, fileName }; BackwardsCompatibilityUtility.TryStaticInvoke(methods, parameters); }
internal static string[] BuildExportPackageAssetListGuids(string[] guids, bool dependencies) { List <string> strs = new List <string>() { "UnityEditor.PackageUtility.BuildExportPackageItemsList", "UnityEditor.AssetServer.BuildExportPackageAssetListAssetsItems" }; MethodInfo methodInfo = BackwardsCompatibilityUtility.GetMethodInfo(strs, new Type[] { typeof(string[]), typeof(bool) }); object[] objArray = (object[])methodInfo.Invoke(null, new object[] { guids, dependencies }); string[] strArrays = new string[(int)objArray.Length]; FieldInfo field = methodInfo.ReturnType.GetElementType().GetField("guid"); for (int i = 0; i < (int)objArray.Length; i++) { string value = (string)field.GetValue(objArray[i]); strArrays[i] = value; } return(strArrays); }
public static object TryStaticInvoke(List <string> methods, object[] parameters) { return(BackwardsCompatibilityUtility.GetMethodInfo(methods, null).Invoke(null, parameters)); }