// Start is called before the first frame update void Start() { normal = Time.timeScale; inventory = BackupInventory.instance; inventory.changedCallback += UpdateUI; invent = false; crafting = false; Player = GameObject.Find("Character"); mainCam = GameObject.Find("Main_ThirdPersonCamera"); Inventorycam = GameObject.Find("Inventory_Cam"); //itemDisplay = GameObject.Find("Item_DetailPanel"); Inventorycam.SetActive(false); //inventoryUI = GameObject.Find("PlayerInventory"); //itemslotParent = GameObject.Find("Inventory"); slots = itemslotParent.GetComponentsInChildren <ItemSlot>(); if (FemChar.gameObject.activeSelf) { } else { } }
private void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of backup inventory found"); return; } instance = this; }
// Start is called before the first frame update void Start() { //dis = transform.GetComponentsInChildren<Image>(); pInv = GameObject.Find("Character").GetComponent <BackupInventory>(); }