コード例 #1
0
ファイル: Lexer.cs プロジェクト: Valtis/CompilerCourseProject
        public Lexer(string path, ErrorReporter reporter, int spacesPerTab=8)
        {
            reader = new TextReader(path, spacesPerTab);
            this.reporter = reporter;
            reporter.Lines = reader.Lines;

            backtrackBuffer = new BacktrackBuffer(BACKTRACK_BUFFER_SIZE);

            scanners = new List<TokenScanner>();
            scanners.Add(new WhitespaceScanner(reader, reporter));
            scanners.Add(new CommentScanner(reader, reporter));
            scanners.Add(new IdentifierAndKeywordScanner(reader, reporter));
            scanners.Add(new IntegerScanner(reader, reporter));
            scanners.Add(new StringScanner(reader, reporter));
            scanners.Add(new OperatorScanner(reader, reporter));
        }
コード例 #2
0
    // Awake is called when the script instance is being loaded
    public void Init(Player attachedPlayer)
    {
        this.attachedPlayer = attachedPlayer;
        // Load the player prefab named "PlayerPrefabCopy" located in any Resources
        // folder in your project's Assets folder.
        GameObject copyPrefab = Resources.Load("Prefabs/PlayerPrefabCopy") as GameObject;

        lagCompensationMask  = (1 << LayerMask.NameToLayer("LagCompensation"));
        lagCompensationMask |= (1 << LayerMask.NameToLayer("Map"));

        // Amount of executed ticks per second
        ushort TickRate = ServerSettings.tickRate;
        // 200 ms back in time, 200 ms history of the player transform
        ushort BackTrackingBufferTimeMS = ServerSettings.backTrackingBufferTimeMS;

        float tickLength   = 1000f / TickRate; // In milliseconds
        int   bufferLength = Mathf.CeilToInt(BackTrackingBufferTimeMS / tickLength);

        backtrackObj = new BacktrackBuffer(bufferLength, attachedPlayer, copyPrefab);
    }