public Backpack_State_Inhand(Backpack _backpack) { backpack = _backpack; backpackFX = backpack.BackpackFX; rBody = backpack.RBody; InputManager.Instance.InputActions.Backpack.Aim.performed += OnAimKeyPressed; }
public Backpack_State_Idle(Backpack _backpack) { backpack = _backpack; backpackFX = backpack.BackpackFX; }
public Backpack_State_Inflight(Backpack _backpack) { backpack = _backpack; backpackFX = backpack.BackpackFX; }