コード例 #1
0
        /// <summary>
        ///   This undoes any changes that were made by the previous version of the fomod being upgraded, but
        ///   were not made by the current version.
        /// </summary>
        /// <remarks>
        ///   This method is used for the background worker.
        /// </remarks>
        private void ReconcileDifferences()
        {
            m_bwdProgress.OverallProgressMaximum = 3;
            m_bwdProgress.ItemMessage            = "Synchronizing Files";
            var ilmPreviousChanges = InstallLog.Current.GetMergeModule(Fomod.BaseName);

            m_bwdProgress.ItemProgressMaximum = ilmPreviousChanges.DataFiles.Count;
            foreach (var strFile in ilmPreviousChanges.DataFiles)
            {
                if (!MergeModule.ContainsFile(strFile))
                {
                    Script.UninstallDataFile(strFile);
                }
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                m_bwdProgress.StepItemProgress();
            }
            m_bwdProgress.StepOverallProgress();

            m_bwdProgress.ItemMessage         = "Synchronizing Ini Edits";
            m_bwdProgress.ItemProgressMaximum = ilmPreviousChanges.IniEdits.Count;
            foreach (var iniEdit in ilmPreviousChanges.IniEdits)
            {
                if (!MergeModule.IniEdits.Contains(iniEdit))
                {
                    Script.UneditIni(iniEdit.File, iniEdit.Section, iniEdit.Key);
                }
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                m_bwdProgress.StepItemProgress();
            }
            m_bwdProgress.StepOverallProgress();

            m_bwdProgress.ItemMessage         = "Synchronizing Game Specific Value Edits";
            m_bwdProgress.ItemProgressMaximum = ilmPreviousChanges.GameSpecificValueEdits.Count;
            foreach (var gsvEdit in ilmPreviousChanges.GameSpecificValueEdits)
            {
                if (!MergeModule.GameSpecificValueEdits.Contains(gsvEdit))
                {
                    Script.UneditGameSpecificValue(gsvEdit.Key);
                }
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                m_bwdProgress.StepItemProgress();
            }
            m_bwdProgress.StepOverallProgress();
        }
コード例 #2
0
        /// <summary>
        ///   This performs the mirgration.
        /// </summary>
        /// <param name="p_objArgs">The path to the old FOMM installation.</param>
        protected void DoMigration(object p_objArgs)
        {
            var strOldFOMMLocation = (string)p_objArgs;
            var tfmFileManager     = new TxFileManager();

            //copy the mods
            //do we need to copy?
            if (
                !Path.Combine(strOldFOMMLocation, "mods")
                .Equals(Program.GameMode.ModDirectory, StringComparison.InvariantCultureIgnoreCase))
            {
                var lstModFiles = new List <string>();
                lstModFiles.AddRange(Directory.GetFiles(Path.Combine(strOldFOMMLocation, "mods"), "*.fomod"));
                lstModFiles.AddRange(Directory.GetFiles(Path.Combine(strOldFOMMLocation, "mods"), "*.xml"));
                m_bwdProgress.ItemMessage         = "Copying mods...";
                m_bwdProgress.ItemProgressMaximum = lstModFiles.Count;
                m_bwdProgress.ItemProgress        = 0;
                foreach (var strMod in lstModFiles)
                {
                    var strModFileName = Path.GetFileName(strMod);
                    m_bwdProgress.ItemMessage = "Copying mods (" + strModFileName + ")...";
                    tfmFileManager.Copy(strMod, Path.Combine(Program.GameMode.ModDirectory, strModFileName), true);
                    //File.Copy(strMod, Path.Combine(Program.GameMode.ModDirectory, Path.GetFileName(strMod)));
                    m_bwdProgress.StepItemProgress();
                    if (m_bwdProgress.Cancelled())
                    {
                        return;
                    }
                }
            }

            m_bwdProgress.StepOverallProgress();

            //copy overwrites folder
            //do we need to?
            if (
                !Path.Combine(strOldFOMMLocation, "overwrites")
                .Equals(Program.GameMode.OverwriteDirectory,
                        StringComparison.InvariantCultureIgnoreCase))
            {
                var strOverwriteFiles = Directory.GetFiles(Path.Combine(strOldFOMMLocation, "overwrites"), "*.*",
                                                           SearchOption.AllDirectories);
                m_bwdProgress.ItemMessage         = "Copying overwrites...";
                m_bwdProgress.ItemProgressMaximum = strOverwriteFiles.Length;
                m_bwdProgress.ItemProgress        = 0;
                FileUtil.Copy(tfmFileManager, Path.Combine(strOldFOMMLocation, "overwrites"),
                              Program.GameMode.OverwriteDirectory, OverwriteFileCopied);
            }

            m_bwdProgress.StepOverallProgress();

            //copy install logs
            //do we need to?
            if (
                !Path.Combine(strOldFOMMLocation, "fomm")
                .Equals(Program.GameMode.InstallInfoDirectory, StringComparison.InvariantCultureIgnoreCase))
            {
                var strMiscFiles = Directory.GetFiles(Path.Combine(strOldFOMMLocation, "fomm"), "InstallLog.xml*");
                m_bwdProgress.ItemMessage         = "Copying info files...";
                m_bwdProgress.ItemProgressMaximum = strMiscFiles.Length;
                m_bwdProgress.ItemProgress        = 0;
                foreach (var strFile in strMiscFiles)
                {
                    tfmFileManager.Copy(strFile, Path.Combine(Program.GameMode.InstallInfoDirectory, Path.GetFileName(strFile)),
                                        true);
                    m_bwdProgress.StepItemProgress();
                    if (m_bwdProgress.Cancelled())
                    {
                        return;
                    }
                }
            }

            m_bwdProgress.StepOverallProgress();
        }
コード例 #3
0
ファイル: ModInstallerBase.cs プロジェクト: vjmira/fomm
 /// <summary>
 ///   Handles the <see cref="fomod.ReadOnlyInitStepStarted" /> event of the FOMod.
 /// </summary>
 /// <remarks>
 ///   This cancels the operation if the user has clicked cancel.
 /// </remarks>
 /// <param name="sender">The object that raised the event.</param>
 /// <param name="e">A <see cref="CancelEventArgs" /> describing the event arguments.</param>
 private void Fomod_ReadOnlyInitStepStarted(object sender, CancelEventArgs e)
 {
     e.Cancel = m_bwdProgress.Cancelled();
 }
コード例 #4
0
ファイル: PackageManager.cs プロジェクト: AndreyThompson/fomm
 /// <summary>
 ///   Called when a file is about to be extracted from a fomod.
 /// </summary>
 /// <remarks>
 ///   This cancels the compression if the user has clicked the cancel button of the progress dialog.
 /// </remarks>
 /// <param name="sender">The object that raised the event.</param>
 /// <param name="e">A <see cref="FileNameEventArgs" /> describing the event arguments.</param>
 private void UnpackFomod_FileExtractionStarted(object sender, FileInfoEventArgs e)
 {
     e.Cancel = m_bwdProgress.Cancelled();
 }
コード例 #5
0
 /// <summary>
 ///   Called when the conflict detector has processed a plugin.
 /// </summary>
 /// <remarks>
 ///   This updates the detector progress bar.
 /// </remarks>
 /// <param name="sender">The object that trigger the event.</param>
 /// <param name="e">A <see cref="PluginProcessedEventArgs" /> describing the event arguments.</param>
 private void cdrDetector_PluginProcessed(object sender, PluginProcessedEventArgs e)
 {
     m_bwdProgress.StepOverallProgress();
     e.Cancel = m_bwdProgress.Cancelled();
 }
コード例 #6
0
        /// <summary>
        ///   Performs a basic uninstall of the mod.
        /// </summary>
        /// <remarks>
        ///   A basic uninstall removes all of the files that were installed by the mod,
        ///   and undos all of the edits the mod made during install.
        /// </remarks>
        protected void PerformBasicUninstall()
        {
            var lstFiles    = MergeModule.DataFiles;
            var lstIniEdits = MergeModule.IniEdits;
            var lstGameSpecificValueEdits = MergeModule.GameSpecificValueEdits;

            m_bwdProgress.OverallProgressMaximum = lstFiles.Count + lstIniEdits.Count + lstGameSpecificValueEdits.Count;

            m_bwdProgress.ItemProgressMaximum = lstFiles.Count;
            m_bwdProgress.ItemMessage         = "Uninstalling Files";
            foreach (var strFile in lstFiles)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                if (Fomod == null)
                {
                    Script.UninstallDataFile(m_strBaseName, strFile);
                }
                else
                {
                    Script.UninstallDataFile(strFile);
                }
                m_bwdProgress.StepItemProgress();
                m_bwdProgress.StepOverallProgress();
            }

            m_bwdProgress.ItemProgressMaximum = lstIniEdits.Count;
            m_bwdProgress.ItemMessage         = "Undoing Ini Edits";
            foreach (var iniEdit in lstIniEdits)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                if (Fomod == null)
                {
                    Script.UneditIni(m_strBaseName, iniEdit.File, iniEdit.Section, iniEdit.Key);
                }
                else
                {
                    Script.UneditIni(iniEdit.File, iniEdit.Section, iniEdit.Key);
                }
                m_bwdProgress.StepItemProgress();
                m_bwdProgress.StepOverallProgress();
            }

            m_bwdProgress.ItemProgressMaximum = lstGameSpecificValueEdits.Count;
            m_bwdProgress.ItemMessage         = "Undoing Game Specific Value Edits";
            foreach (var gsvEdit in lstGameSpecificValueEdits)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                if (Fomod == null)
                {
                    Script.UneditGameSpecificValue(m_strBaseName, gsvEdit.Key);
                }
                else
                {
                    Script.UneditGameSpecificValue(gsvEdit.Key);
                }
                m_bwdProgress.StepItemProgress();
                m_bwdProgress.StepOverallProgress();
            }
        }
コード例 #7
0
ファイル: XmlConfiguredScript.cs プロジェクト: vjmira/fomm
        /// <summary>
        ///   Installs and activates files are required. This method is used by the background worker.
        /// </summary>
        /// <param name="p_ifaArgs">The arguments used to configure what is installed.</param>
        protected void InstallFiles(object p_ifaArgs)
        {
            if (!(p_ifaArgs is InstallFilesArguments))
            {
                throw new ArgumentException("The given argument obejct is not of type InstallFilesArguments.", "p_ifaArgs");
            }

            var prsParser  = ((InstallFilesArguments)p_ifaArgs).Parser;
            var ofmOptions = ((InstallFilesArguments)p_ifaArgs).Form;

            var lstRequiredFiles = prsParser.GetRequiredInstallFiles();
            var lstInstallFiles  = ofmOptions.FilesToInstall;

            m_bwdProgress.OverallProgressMaximum = lstRequiredFiles.Count + lstInstallFiles.Count;

            foreach (var pflRequiredFile in lstRequiredFiles)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                if (!InstallPluginFile(pflRequiredFile, true))
                {
                    return;
                }
                m_bwdProgress.StepOverallProgress();
            }

            var lstActivateFiles = ofmOptions.PluginsToActivate;

            foreach (var plfFile in lstInstallFiles)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return;
                }
                if (!InstallPluginFile(plfFile, lstActivateFiles.Contains(plfFile)))
                {
                    return;
                }
                m_bwdProgress.StepOverallProgress();
            }

            var lstConditionInstallPatterns = prsParser.GetConditionalFileInstallPatterns();

            foreach (var cipPattern in lstConditionInstallPatterns)
            {
                if (cipPattern.Dependency.IsFufilled)
                {
                    foreach (var plfFile in cipPattern.Files)
                    {
                        if (m_bwdProgress.Cancelled())
                        {
                            return;
                        }
                        if (!InstallPluginFile(plfFile, true))
                        {
                            return;
                        }
                        m_bwdProgress.StepOverallProgress();
                    }
                }
            }
        }
コード例 #8
0
        /// <summary>
        ///   Recursively searches the specified directory for the search files.
        /// </summary>
        /// <param name="p_strPath">The path of the directory to recursively search.</param>
        protected string Search(string p_strPath)
        {
            m_bwdProgress.OverallMessage = p_strPath;
            foreach (var strSearchFile in m_strSearchFiles)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return(null);
                }
                try
                {
                    var strFoundFiles = Directory.GetFiles(p_strPath, strSearchFile, SearchOption.TopDirectoryOnly);
                    foreach (var strFoundFile in strFoundFiles)
                    {
                        if (
                            MessageBox.Show(m_bwdProgress,
                                            "Found: " + Path.GetDirectoryName(strFoundFile) + Environment.NewLine + "Is this correct?",
                                            "Found File", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
                        {
                            return(Path.GetDirectoryName(strFoundFile));
                        }
                    }
                }
                catch (UnauthorizedAccessException)
                {
                    //we don't have access to the path we are trying to search, so let's bail
                    return(null);
                }
                catch (PathTooLongException)
                {
                    // Full paths must not exceed 260 characters to maintain compatibility with Windows operating systems.
                    // More Info: https://msdn.microsoft.com/en-us/library/system.io.pathtoolongexception(v=vs.110).aspx
                    continue; // This statement is unnecessary, but makes it clear to the developer what actually happens.
                }
            }
            String[] strDirectories;

            try
            {
                strDirectories = Directory.GetDirectories(p_strPath);
            }
            catch (PathTooLongException)
            {
                // Full paths must not exceed 260 characters to maintain compatibility with Windows operating systems.
                // More Info: https://msdn.microsoft.com/en-us/library/system.io.pathtoolongexception(v=vs.110).aspx
                return(null);
            }

            foreach (var strDirectory in strDirectories)
            {
                if (m_bwdProgress.Cancelled())
                {
                    return(null);
                }
                if (Path.GetFileName(p_strPath).StartsWith("$"))
                {
                    continue;
                }
                var strFound = Search(strDirectory);
                if (!String.IsNullOrEmpty(strFound))
                {
                    return(strFound);
                }
            }
            return(null);
        }