コード例 #1
0
ファイル: LevelView.cs プロジェクト: Avatarchik/JogaCopter
 private void OnReady()
 {
     BackgroundScroll.RevertEach(ScrollRevertSpeed, null);
     DeleteEnemies();
     ResetScore();
     _mainMenu.SetActive(false);
     _playBtn.SetActive(false);
     _rePlayBtn.SetActive(false);
     _shadow.SetActive(true);
     _inGameScoreText.gameObject.SetActive(false);
     _player.gameObject.SetActive(true);
     _player.GetComponent <Animator>().SetTrigger(MoveStartTrigger);
     _gardenGnome.GetComponent <SpriteRenderer>().sortingOrder = ToutorialGuideSortOrder;
     _gardenGnome.GetComponent <Animator>().SetTrigger(TalkTrigger);
     _toutorial.SetActive(true);
     _gameTitle.gameObject.SetActive(false);
     _scoreboardText.gameObject.SetActive(false);
     _heart.SetActive(false);
     _heartText.gameObject.SetActive(false);
     _unknownItemView.SetActive(false);
     _intensiveItemView.SetActive(false);
     _speedUpPlayerView.SetActive(false);
     _noBombsItemView.SetActive(false);
     _extraPointsView.SetActive(false);
     _pointsMultyView.SetActive(false);
     _extraHeartsView.SetActive(false);
 }
コード例 #2
0
ファイル: LevelView.cs プロジェクト: Avatarchik/JogaCopter
 private void OnEndGame()
 {
     _player.gameObject.SetActive(true);
     _player.GetComponent <Animator>().SetTrigger(MoveEndTrigger);
     BackgroundScroll.RevertEach(ScrollRevertSpeed, () =>
     {
         _mainMenu.SetActive(true);
         _player.gameObject.SetActive(false);
         _playBtn.SetActive(false);
         _rePlayBtn.SetActive(true);
     });
     DeleteEnemies();
     ResetScore();
     _shadow.SetActive(true);
     _inGameScoreText.gameObject.SetActive(false);
     //_player.SetActive(false);
     _gardenGnome.GetComponent <Animator>().SetTrigger(IdleTrigger);
     _gardenGnome.GetComponent <SpriteRenderer>().sortingOrder = DefaultGnomeSortOrder;
     _toutorial.SetActive(false);
     _gameTitle.gameObject.SetActive(true);
     _gameTitle.text     = GameManager.GameOverText;
     _gameTitle.fontSize = GameOverFontSize;
     _gameTitle.color    = GameOverFontColor;
     _scoreboardText.gameObject.SetActive(true);
     _scoreboardText.text  = string.Format("{0} {1}{2}{3} {4}", GameManager.ScoreText, GameManager.Instance.Score, Environment.NewLine, GameManager.BestScoreText, GameManager.Instance.HighScore);
     _scoreboardText.color = GameManager.Instance.IsNewHighScore ? NewHighScoreFontColor: ScoreboardFontColor;
     _heart.SetActive(false);
     _heartText.gameObject.SetActive(false);
     _unknownItemView.SetActive(false);
     _intensiveItemView.SetActive(false);
     _speedUpPlayerView.SetActive(false);
     _noBombsItemView.SetActive(false);
     _extraPointsView.SetActive(false);
     _pointsMultyView.SetActive(false);
     _extraHeartsView.SetActive(false);
 }