public MainMenu() { background = new BackgroundScreenDefault(); Children = new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { Push(new ChartListing()); }, OnDirect = delegate { Push(new OnlineListing()); }, OnEdit = delegate { Push(new Editor()); }, OnSolo = delegate { Push(consumeSongSelect()); }, OnMulti = delegate { Push(new Lobby()); }, OnExit = delegate { Exit(); }, } } }, sideFlashes = new MenuSideFlashes(), }; }
public MainMenu() { background = new BackgroundScreenDefault(); Children = new Drawable[] { new ExitConfirmOverlay { Action = Exit, }, new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { Push(new ChartListing()); }, OnDirect = delegate { Push(new OnlineListing()); }, OnEdit = delegate { Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { Push(new Multiplayer()); }, OnExit = Exit, } } }, sideFlashes = new MenuSideFlashes(), }; }
private void load(OsuGame game = null) { if (host.CanExit) { AddInternal(new ExitConfirmOverlay { Action = this.Exit }); } AddRangeInternal(new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { this.Push(new ChartListing()); }, OnDirect = delegate { this.Push(new OnlineListing()); }, OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = this.Exit, } } }, sideFlashes = new MenuSideFlashes(), }); buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: Background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; if (game != null) { buttons.OnSettings = game.ToggleSettings; buttons.OnDirect = game.ToggleDirect; } LoadComponentAsync(background = new BackgroundScreenDefault()); preloadSongSelect(); }
private void load() { AddRangeInternal(new Drawable[] { new BeatmapLevelListing { RelativeSizeAxes = Axes.Both }, }); LoadComponentAsync(background = new BackgroundScreenDefault()); }
public MainMenu() { background = new BackgroundScreenDefault(); Children = new Drawable[] { new ExitConfirmOverlay { Action = Exit, }, new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { Push(new ChartListing()); }, OnDirect = delegate { Push(new OnlineListing()); }, OnEdit = delegate { Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { Push(new Multiplayer()); }, OnExit = Exit, } } }, sideFlashes = new MenuSideFlashes(), }; buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; }
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false) { Alpha = 0, };
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background) { this.logo = logo; this.background = background; }
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, RankingsOverlay rankings, OsuConfigManager config, SessionStatics statics) { holdDelay = config.GetBindable <float>(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable <bool>(Static.LoginOverlayDisplayed); if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = () => { if (holdDelay.Value > 0) { confirmAndExit(); } else { this.Exit(); } } }); } AddRangeInternal(new[] { buttonsContainer = new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = confirmAndExit, } } }, sideFlashes = new MenuSideFlashes(), songTicker = new SongTicker { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding { Right = 15, Top = 5 } }, exitConfirmOverlay?.CreateProxy() ?? Drawable.Empty() }); buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: Background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; buttons.OnSettings = () => settings?.ToggleVisibility(); buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility(); buttons.OnChart = () => rankings?.ShowSpotlights(); LoadComponentAsync(background = new BackgroundScreenDefault()); preloadSongSelect(); }
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics) { holdDelay = config.GetBindable <float>(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable <bool>(Static.LoginOverlayDisplayed); if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = () => { if (holdDelay.Value > 0) { confirmAndExit(); } else { this.Exit(); } } }); } AddRangeInternal(new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { this.Push(new ChartListing()); }, OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = confirmAndExit, } } }, sideFlashes = new MenuSideFlashes(), }); buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: Background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; buttons.OnSettings = () => settings?.ToggleVisibility(); buttons.OnDirect = () => direct?.ToggleVisibility(); LoadComponentAsync(background = new BackgroundScreenDefault()); preloadSongSelect(); }
public void SetUpSteps() { AddStep("create background stack", () => Child = stack = new BackgroundScreenStack()); AddStep("push default screen", () => stack.Push(screen = new BackgroundScreenDefault(false))); AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen()); }