private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { valueCollected += value; BackgroundPicPiecer.ShowPixels(value); AudioSource.PlayClipAtPoint(coinPickup, transform.position); Destroy(gameObject); } }
private int pixelsLeft = 0;//how many pixels are left to uncover // Use this for initialization void Start() { backgroundMaterial.mainTexture = backgroundTexture; instance = this; foreach (Transform t in transform) { if (t.gameObject != gameObject) { pieces.Add(t.gameObject); t.gameObject.SetActive(false); } } pixelsLeft = pieces.Count; camman = GameObject.Find("Main Camera"); }