コード例 #1
0
    public override void OnInspectorGUI()
    {
        BackgroundGenerator backgroundGenerator = (BackgroundGenerator)target;

        GUILayout.Label("Timing", EditorStyles.boldLabel);
        GUILayout.Label("Timer for Change: " + backgroundGenerator.timerForChange);

        GUILayout.BeginHorizontal();

        GUILayout.Label("Minimum: ");
        backgroundGenerator.leastTimeToChange = EditorGUILayout.IntField(backgroundGenerator.leastTimeToChange);
        GUILayout.Label("Maximum: ");
        backgroundGenerator.mostTimeToChange = EditorGUILayout.IntField(backgroundGenerator.mostTimeToChange);

        GUILayout.EndHorizontal();

        GUILayout.Space(5);

        GUILayout.BeginHorizontal();

        GUILayout.Label("Offsets", EditorStyles.boldLabel);
        GUILayout.Label("X: " + backgroundGenerator.offsetX);
        GUILayout.Label("Y: " + backgroundGenerator.offsetY);

        GUILayout.EndHorizontal();

        GUILayout.Space(5);

        GUILayout.Label("Speeds", EditorStyles.boldLabel);
        GUILayout.Label("Background Speed: " + backgroundGenerator.backgroundSpeed);

        GUILayout.BeginHorizontal();

        GUILayout.Label("Minimum: ");
        backgroundGenerator.backgroundSpeedMin = EditorGUILayout.FloatField(backgroundGenerator.backgroundSpeedMin);
        GUILayout.Label("Maximum: ");
        backgroundGenerator.backgroundSpeedMax = EditorGUILayout.FloatField(backgroundGenerator.backgroundSpeedMax);

        GUILayout.EndHorizontal();

        GUILayout.Space(5);

        GUILayout.Label("Background Size", EditorStyles.boldLabel);

        GUILayout.BeginHorizontal();

        GUILayout.Label("Width: ");
        backgroundGenerator.width = EditorGUILayout.IntField(backgroundGenerator.width);
        GUILayout.Label("Height: ");
        backgroundGenerator.height = EditorGUILayout.IntField(backgroundGenerator.height);

        GUILayout.EndHorizontal();
    }
コード例 #2
0
ファイル: Game.cs プロジェクト: polytronicgr/SpaceBackgrounds
        private void GenerateImage()
        {
            StarSystem sys = new StarSystem(r.Next());

            sys.Asteroids = false;
            sys.Nebula    = NebulaType.Monochrome;
            sys.Planets.Add(new Planet(PlanetType.Red, 2));
            sys.Suns.Add(new Sun(SunType.Giant));
            BackgroundGenerator gen = new BackgroundGenerator(sys);

            gen.Run();
            s          = new Sprite(gen.getTexture());
            s.Position = new Vector2f(0, 0);
        }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        BackgroundGenerator myScript = (BackgroundGenerator)target;

        if (GUILayout.Button("Generate"))
        {
            myScript.Generate();
        }

        if (GUILayout.Button("Clear"))
        {
            myScript.Clear();
        }
    }
コード例 #4
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        BackgroundGenerator bgGenScript = (BackgroundGenerator)target;

        if (GUILayout.Button("Generate Background"))
        {
            bgGenScript.GenerateBackground();
        }
        if (GUILayout.Button("Delete Background"))
        {
            bgGenScript.RemoveBackground();
        }
    }
コード例 #5
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(gameObject);
        }

//        var basePath = Environment.CurrentDirectory;
//
//        var fullPath = Path.Combine(basePath, ChildhoodFileName.TrimStart('\\', '/'));
//
//        ChildhoodFile = Resources.Load<TextAsset>(fullPath);
//
//        fullPath = Path.Combine(basePath, ParentStatusFileName.TrimStart('\\', '/'));
//        ParentStatusFile = Resources.Load<TextAsset>(fullPath);
//
//        fullPath = Path.Combine(basePath, LifeEventsFileName.TrimStart('\\', '/'));
//        LifeEventsFile = Resources.Load<TextAsset>(fullPath);
    }
コード例 #6
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        _backgroundGenerator = (BackgroundGenerator)target;

        EditorGUILayout.Separator();
        EditorGUILayout.Separator();

        EditorGUILayout.LabelField("Creating Background Grid", EditorStyles.boldLabel);

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Create BG"))
        {
            _backgroundGenerator.MakeBG();
        }

        if (GUILayout.Button("Reset Root"))
        {
            _backgroundGenerator.ResetRoot();
        }

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("Colorize"))
        {
            _backgroundGenerator.ColorizeTiles();
        }

        EditorGUILayout.EndHorizontal();
    }