public static void Zoom(GameObject go) { BackgroundBlur.SetActive(true); Camera.main.orthographicSize = (go.GetComponent <Renderer>().bounds.size.x / Camera.main.aspect) / 1.1f; Camera.main.transform.position = new Vector3(go.transform.position.x, go.transform.position.y, 0); isClick = true; }
public static void Detach() { PointerClickHandler.Close(); BackgroundBlur.SetActive(false); PlayerAttributes.ZoomableGO.GetComponent <Muscle>().IsZoom = false; Camera.main.orthographicSize = startOthographicSize; Camera.main.transform.position = startCameraPosition; }