// Use this for initialization void Start() { player = GameObject.Find("RPlayer").GetComponent <Player> (); bob = GameObject.Find("Bob").GetComponent <Bob> (); robo = GameObject.Find("Robo-Jake").GetComponent <RoboJake> (); dogBot = GameObject.Find("DogBot-Bobby").GetComponent <DogBotBobby> (); dron = GameObject.Find("DronAK-1400").GetComponent <Dron> (); litus = GameObject.Find("Litus").GetComponent <Litus> (); sharot = GameObject.Find("Sharot").GetComponent <Sharot> (); mateo = GameObject.Find("Mateo Rodriguez").GetComponent <Mateo> (); bik = GameObject.Find("BikKlubber the Merc.").GetComponent <Bik> (); laser = GameObject.Find("Laser Automata").GetComponent <Laser> (); weaponR = GameObject.Find("WeaponRandom").GetComponent <WeaponRandom> (); weapon01 = GameObject.Find("WeaponsCode").GetComponent <Weapon01> (); weapon02 = GameObject.Find("WeaponsCode").GetComponent <Weapon02> (); weapon03 = GameObject.Find("WeaponsCode").GetComponent <Weapon03> (); ability01 = GameObject.Find("Abilities").GetComponent <Abilitie01_PlasmaGranade> (); ability04 = GameObject.Find("Abilities").GetComponent <Abilitie04_GoldShot> (); mainScript = GameObject.Find("Main Camera").GetComponent <monsterHp> (); backgroundB = GameObject.Find("Ascensor").GetComponent <BackgroundBehavior> (); soundEffectsBtn = GameObject.Find("SoundEffectsButtonCode").GetComponent <StopSoundEffectsButton> (); BgMusicBtn = GameObject.Find("BgMusicButtonCode").GetComponent <StopBgMusicButton> (); offlineIncome = GameObject.Find("OfflineIncome").GetComponent <OfflineIncome> (); variablesToLoad(); }
void Start() { worldBounds = transform.Find("WorldBounds").GetChild(0).GetComponent <EdgeCreator>(); enemyManager = transform.Find("EnemyManager").GetComponent <EnemyGenerator>(); ballManager = transform.Find("BallManager").GetComponent <BallGenerator>(); lvlDisplay = transform.Find("GameStatsBar").Find("LevelDisplay").GetComponent <LevelDisplayController>(); lifeDisplay = transform.Find("GameStatsBar").Find("LifeDisplay").GetComponent <LifeDisplay>(); gameOver = transform.Find("GameOver").gameObject; obstacleManager = transform.Find("ObstacleManager").GetComponent <ObstacleGenerator>(); background = transform.Find("Background").GetComponent <BackgroundBehavior>(); /*feedback = transform.Find("FilledFeedback").GetComponent<FillerFeedbackScript>();*/ progressPie = transform.Find("GameStatsBar").Find("ProgressPie").GetComponent <ProgressPie>(); // kickstart the first level enemyManager.numEnemies = currLevel; LevelBegin(); }
// Use this for initialization void Start() { player = GameObject.Find("Player").GetComponent <PlayerBehavior>(); background = GameObject.Find("Background").GetComponent <BackgroundBehavior>(); spawner = GameObject.Find("Spawner"); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); gameOverPanel = canvas.transform.Find("Panel").GetComponent <RectTransform>(); respawnButton = gameOverPanel.transform.Find("RespawnButton").GetComponent <Button>(); abilityButton = canvas.transform.Find("AbilityButton").GetComponent <Button>(); abilityButton.onClick.AddListener(delegate { player.CastOrb(); }); respawnButton.onClick.AddListener(delegate { RestartScene(); }); startTime = Time.time; GlobalClock = new TimeClass("TimeText", canvas, this); AbilityClock = new TimeClass("AbilityTimeText", canvas, this); }