private void AddBackgrounds(Background mapBackground) { // Skinned Background background = new Background("result_background"); // Map Background this.mapBackground = mapBackground; float scale = GetSkinnablePropertyFloat("MapBGScale") * Pulsarc.HeightScale; Vector2 startPosition = Skin.GetConfigStartPosition(Config, Sections[0], "MapBGStartPos", scorecard); int offsetX = GetSkinnablePropertyInt("MapBGX"); int offsetY = GetSkinnablePropertyInt("MapBGY"); mapBackground.ChangePosition(startPosition); mapBackground.Move(offsetX, offsetY); }